It should be noted that this isn’t a game with an ending or anything like that. In fact, Dim Bulb Games explains that the primary audience for this museum is other game devs and designers.

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“As a game designer, you often find yourself doing research on how other games do things—it’s a good way to get ideas, see what works and what doesn’t, and build an understanding of the space you’re solving problems in,” said Dim Bulb Games designer Johnnemann Nordhagen. “How nice it would be, I thought, if someone collected all the references for particular ways of doing things in one place.”

Still, even though this collection is more a tool for game devs than an actual game, it’s an awesome idea that not only sounds like a lot of fun to tinker with but also serves a useful purpose. As games get older, they become harder to find and play, especially less popular games. So creating something that preserves specific parts of video games for future designers and players to experience is a brilliant way to help preserve history.

And while Nordhagen and Dim Bulb Games have started with lockpicking, the designer has future plans to build more virtual museums focused on different video game mechanics. Personally, I want a museum dedicated to inventory management. And if that happens, it better includes a Resident Evil 4 section featuring that game’s absolutely perfect attaché case.