Time has not been kind to Civilization: Beyond Earth. I found it a passable strategy game at review, but the longer I stuck with it afterwardsâparticularly after I went back and remembered how amazing Civilization V still isâthe more I went sour on it.
It has some neat ideas around the fringes, sure, but the whole thing was just so…dour. It was a glorified Civilization V mod dressed up as a standalone sci-fi game, only it lacked all the character, scale and visual splendour of its inspiration. Eventually, despite Beyond Earthâs tricks, it just wore me down.
Iâd hoped the gameâs first major expansion, Rising Tide, would help address some of those issues. And it does, a little. But it also makes fresh mistakes of its own.
First, the good news! The name Rising Tide has nothing to do with the alien planet youâre playing on; itâs about a looming environmental disaster back on Earth (rising sea levels), which compels a whole bunch of new factions to head for the stars (hence the arrival of new allies/enemies). The entire game is seeded with commentary on climate change, and having you play through and deal with the survivors of whatâs painted as an apocalyptic event is an unexpectedly urgent political message to find in a turn-based strategy game.
Also related to the name is the fact the new worldâs oceans are now actually good for something. Aquatic cities can now be built, and theyâre an interesting departure from the norm. Theyâre more powerful and tougher to occupy since theyâre on the water, and their borders can also be expanded manually by moving them around the map instead of waiting for cultural advances. Like Venice in Civ V, they make for a radical change in the way you approach the game, giving a fresh challenge to anyone whoâs mastered the art of putting buildings on dry land.
Now for the bad news. Starting with diplomacyâs overhaul.
No longer are relationships defined by actions and barter; instead theyâre conducted via a new resource, a literal accumulation of political capital that you spend in the same way you would Civ Vâs gold.
Which sounds interesting in theory, but in practice, itâs kinda dumb. Saving up resources just to conduct basic diplomatic business is an obtuse hassle. Worse, your diplomatic dealings are now locked in by the game. Instead of being free to choose your own list of offers and demands, Rising Tide simply presents an AI-calculated offer to you, and you can either agree or disagree. Civ Vâs diplomacy system wasnât perfect, but itâs a damn sight better than whatâs been implemented here.
What makes diplomacy (and the game itself!) so much fun in Civilization is that it doesnât take itself too seriously; leaders are caricatures, which helps you not only develop relationships with them, but excuses their weird actions and most importantly provides context! You suspect Attila will be a jerk because, well, heâs Attila the Hun. And Gandhi gonna Gandhi.
Beyond Earth doesnât have this luxury. Rising Tide adds new leaders but theyâre as empty and humourless as the existing ones, making diplomacy a matter of guesswork and cold calculations. I would party with pretty much any Civ V leader, and then drunkenly stumble into a field the next morning to duel with them at ten paces, and it would be the best day of my life. I would maybe get Beyond Earthâs leaders to do my taxes.
So, yeah, Rising Tideâs big change is something that didnât really need changing! But what really bums me out is the gameâs fancy cinematic intro (above). The clip itself is great! A nice and grounded take on a space colony, with humans struggling to survive in a world with clean white ice and bright blue skies. Itâs a mashup of the familiar and the alien that works really well in making the whole thing seem…real.
Itâs the tone the intro lays down that breaks your heart. Because when the actual game starts, you realise the game world itselfâdespite the inclusion of two new biomesâis as dank and uninviting as Beyond Earthâs. And I donât mean that in a âalien planets are hostile and unforgivingâ kind of way. I mean it in a âthis planet is dark and grossâ, and it really impacts on my desire to spend any serious time with this game.
Which might sound absurd if you donât play these kind of games that often, but if you do, youâll know that the game world is the main thing youâre looking at (and interacting with) over the course of dozens or even hundreds of hours! If itâs pretty to look at youâll feel right at home. If itâs not, the whole thing becomes a drag.
I know thatâs a problem more with the core game than this expansion, but I brought it up because thatâs the story of Rising Tide overall: it makes a few changes, some of them interesting, but none of them really necessary. Beyond Earth got pretty boring (and faded from most peopleâs libraries accordingly) because it was soulless and played a little too much like Civilization V. Those are the things that need fixing, not diplomacy and some tweaks around the periphery.