Vote 2020 graphic
Everything you need to know about and expect during
the most important election of our lifetimes

My Very Realistic Suggestions For Making The Chrono Trigger PC Port Better

Square Enix suddenly released Chrono Trigger on Steam last week. Several seconds later, fans around the world discovered it was a port of the mobile version of the game. I, too, was disappointed. I made this video with some suggestions on how they could make it better.

Advertisement

The port currently sits at a “Mostly Negative” rating on Steam, with 374 reviews. The fans’ anger is palpable in the strong words of these reviews.

Fans have raised complaints about Square Enix’s tendency to port their mobile games to PC in the past, though only now have the complaints reached a mass critical enough for Square Enix to respond.

Advertisement

In a statement on the game’s Steam page a Square Enix rep said they are “aware of all of the issues that you’ve raised, which we are currently assessing.” By “All of the issues,” do they mean that they’re aware of all of the issues that have plagued all of their ports?

In my video, I theorize that if Square Enix makes any amends at all, they’ll do the least work possible. So I tried to keep my suggestions hyper-realistic.

The gist of my suggestions is: put a drop shadow on the font. That’s about it. Please watch the video if you would like to know the obsessive details that accompany this suggestion. It turns out you can get a lot of mileage out of the topic of drop shadows and smartphone screen brightness!

You could subscribe to our YouTube channel, by the way! All our videos are on there, just for you!

I make videos for Kotaku. I make video games for myself and my friends. I like writing fiction. Someday I will publish a novel. Who knows!

Share This Story

Get our newsletter

DISCUSSION

I’d really appreciate it if they’d do something about the incredibly garish tiling issues in the main play areas. I can put up with it on the world map, but the second you walk into Guardia Forest, it looks like you’re moving through a greenscale chessboard.

Seriously, the textures within the tiles have been softened and had a couple of filters applied to them, but the lines dividing the tiles weren’t touched; it leaves dungeons and similar discrete play areas looking like they were drawn on grid paper, and the end result is incredibly visually distracting.

I picked this up on Steam reflexively (I own every other version of CT available, including my old SNES cart, because I am that frothing-at-the-mouth fanboy for Chrono Trigger), but I ended up refunding it. If Squeenix can manage to un-fuck what should’ve been about the easiest “shut up and take my money” play ever, I’ll almost certainly re-purchase it.

Not holding my breath, though.