Ubisoft advertised For Honor, released yesterday, as a game about skewering enemies with medieval weaponry. Man, did they bury the lede on this one. A few days in, Iâve discovered what For Honor really is, and it is undoubtedly a game about pushing people off ledges and laughing.
I actually learned this last night, when several challengers I encountered in 1 vs. 1 Duel Mode made it their mission to shove me off bridges, cliffs, stairs and precipices of all shapes and heights. Afterward, theyâd invariably fall to their knees cackling and spam âThanks!â in chat. It was a mortifying, sad night.
Ledge-throws arenât something For Honor teaches in the tutorial, but it was easy enough to pick up: lure enemies to an unguarded edge, guard break, grab and attack. My fatal flaw was always taking enemiesâ bait. In 1 vs. 1, nothing happens if both players are camping. Impatient, Iâd always give up and pursue them, confident Iâd maneuver them to an edge first. Nope. Nope.
Another thing Iâve learned about For Honor is that effective gameplay is fueled exclusively by spite. The more you feel like a piece of flaming trash, the more you want to inflict that feeling on others. This morning, I fired up a 4 vs. 4 elimination match with the specific intent of pushing anybody I could get my hands on off the nearest ledge. In case youâre wondering, yes, I am doing well, thank you.
The results were mixed, but generally quite positive. Whenever I encountered another human, Iâd get up in their face and then run away to a bridge. If they chased me, Iâd swing around behind them and make sure they suffered the same, mortifying fall Iâd suffered a dozen times the previous night. I didnât emote afterward. I didnât spam âThanks!â in group chat. I just stood there and watched them fall, feeling very pleased.
Already, I can tell that For Honor has a high skill ceiling. Itâs about mastering the basics of blocking, dodging, guard-breaking and attacking and then combining them in surprising and creative ways. Pushing people off ledges truly is neither surprising nor creative. It is malicious and fun. With that said, please, do not follow my example, because I donât want to be pushed off ledges anymore.
[Correctionâ6:30 PM EST]: The piece originally referred to âDuel Modeâ as âBrawl Mode.â We regret the error.