This is late late late. No matter, last week boiled down to some gems, to mix-metaphors. Allow me to re-highlight them, and please don’t judge harshly that I picked one of my own.
- What the New Assassin’s Creed Gets Wrong (and Right), According to a Historian - Chris Suellentrop talks to a historian who shows some of the game’s accuracies, creative liberties and missed opportunities.
- Forget No Man’s Sky. I’m Getting Hyped To Play Some Spore - Another from Chris, this one a sort of preview for a game that came out long ago. Expect a new “review” eventually, too!
- When A Game Is Busted, But You Can’t Stop Playing - Luke Plunkett doing a superb job explaining the allure of the sort of broken PC game Emergency 2016.
- Undertale: The Kotaku Review - Nathan Grayson reviewing a video game and, to an extent, reviewing himself. This is simultaneously raw and polished stuff—and makes me want to play Undertale!
- At First I Didn’t Succeed, So I Tried 45 More Times - My story that’s partially about a Batman game but really about how one deals with repeated failure and eventually succeeds.
Best old quote: “Obviously it’s a very slow news day, and people are very bored.” - former Sega exec shooting down accurate 2001 IGN report about Sega making games for non-Sega systems.
Best GIF (from this post):
Got thoughts about what we published last week or about stories you’d like to see on the site? Let me know.
To contact the author of this post, write to firstname.lastname@example.org or find him on Twitter @stephentotilo. Top image from Brian Ashcraft’s celebration of the work of the late Japanese illustrator Noriyoshi Ohrai.