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More 2014 Resolutions From Japanese Game Developers

2013 was a great year for gaming. After
what was accomplished this year, let’s see what Japanese game developers hope
to do in 2014.

We’ve seen a sample of what some Japanese
game developers have in mind when looking towards the year to come. Japanese gaming magazine Weekly Famitsu, however, asked 100 developers in their latest issue, so obviously we’ve only covered a small bit. Here are some more key
phrases and resolutions for 2014 from various Japanese game developers.

https://kotaku.com/see-what-these-japanese-game-developers-resolve-for-201-1489776796

Tetsuya Nomura – Square Enix

Key phrase: Constancy

Resolution: My surroundings have been
constantly changing, but I don’t have any special expectations for
myself in 2014. I do have some new ideas, but I plan to strive to
meet fans’ expectations as always.

Hideki Kamiya – Platinum Games

Key phrase: Have fun making games

Resolution: There’s a lot I hold dear in
making games, but I think for developers, having fun is most
important. The atmosphere of the workplace shows clearly in a game’s quality,
so I want to treasure a team atmosphere where each member can have fun developing
games. Also, 2014 will be the year where a new project will fully be set in motion. I want to boldly and happily walk that path without fear of failure.

Maya Ito – Namco Bandai

Key phrase: More!

Resolution: For 2014, I want to pursue
“more.” By putting together a new proposal, I’d like to expand my
horizons. When working and editing, I’d like to come up with
better ideas, see if I can be more creative. Even if I think something is
good, by constantly thinking “more” I believe I can make many
people, including myself, happy. I’d like to always strive for more
in 2014 so that more people can enjoy “more.”

Akihiro Hino – Level-5

Key phrase: Interpersonal connections

Resolution: At present, it is impossible to
develop an online game or smartphone game without considering other players. I
believe that taking into account interpersonal connectivity when developing games will
become even more important in the future. For 2014, I’d like to start by
moving forward with smartphone games. I’m determined to succeed. I believe that
this is just as important now as it was when Level-5 first became a publisher. I
want try new things and strive ahead, like when I first started out.

Chiyomaru Shikura – 5pb.

Key phrase: Reality

Resolution: What is “reality” in
a game? It’s not something that is necessarily achieved through photorealistic
3D graphics. Even with the high-end CG of the new console generation, such
excitement will soon become commonplace. What I’d like to focus on in 2014 is designing
scientific and human stories. I believe that what lasts through the generations
is not pretty CG and effects, but meticulous and moving stories.

Masahiro Sakurai – Sora

Key phrase: Completion

Resolution: I resolve to complete development on Super Smash Bros. for Nintendo 3DS/Wii U and release it in 2014.

Katsuhiro Harada – Namco Bandai

Key phrase: Kindle the old and learn the
new

Resolution: The root of what is
entertaining is surprisingly simple, and my wants are surprisingly simple as well. But I do want to seek out new
experiences.

Junichiro Tamura – Acquire

Key phrase: Change

Resolution: Recently, the way we play games
has undergone a great deal of very rapid change. It’s very difficult to predict
how it might change even further. With the arrival of new game
consoles potentially changing the face of the gaming world, it all
looks to be very interesting and exciting. In the upcoming year, I hope to
make a game that can capture the surprise and fascination of gamers everywhere.

Naoki Yoshida – Square Enix

Key phrase: Never forget the basics

Resolution: I’d like to make 2014 truly a
“year of 14” with not only the release of the PS4 version of Final Fantasy XIV: A Realm Reborn, but,
among other things, we are also planning a tour which will give me a chance to meet with fans. Instead of settling down now
that we’re “reborn,” I feel that we reached a point where we can face new challenges. I plan to continue
to work even harder than before, but I also intend to constantly remind myself never to forget the basics.

Masayoshi Yokoyama – Sega

Key phrase: Calmi Cuori Appassionati
(Between Calmness and Passion)

Resolution: My key phrase is the title of a famous
novel, but the novel has nothing to do with why I chose it. 2014 will find me in
between the PS3 and PS4, creating games for a new game console. I
hope to calmly listen to fan input while passionately taking up the
challenge of a new console.

ファミ通.com [ファミ通.com]

Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

To contact the author of this post, write to cogitoergonihilATgmail.com or find him on Twitter @tnakamura8

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