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Monster are also affected by the environment

Screenshot: Kotaku / Capcom
Screenshot: Kotaku / Capcom

Monster Hunter Wilds features dynamic weather effects called Inclemencies that roll through the biomes and drastically change the nature of the arena. The most common one we’ve seen through trailers and previews is a mixture of a sandstorm and thunderstorm, and these will affect monsters and hunters alike. However, even outside of these effects, aspects of the environment can set you up for failure. On one of the developer streams out of Gamescom, the players lured one monster to a sand dune that caused the monster to trip over itself more easily, making it vulnerable to more attacks from the hunters. Another creature that could crawl on surfaces that players couldn’t reach could be toppled and stunned by using the hunter’s slinger (and specifically the grapple ability on it) to bring the column it was climbing on down.

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