Melee's Intro Remade Using Smash Ultimate's Video Editor

The new video editor in Super Smash Bros. Ultimate is good for many things, but none more so than using it to recreate the entirety of Melee’s intro sequence from the GameCube.


This was done by Sass TwoFiveThree, and is an absolute work of art. “My goal was to recreate (in some sense) every shot from the original cinematic”, they write of the effort. “Some you can replicate almost exactly. For the rest, I tried to match the “feel” of the original shot.”

Considering how some of the animations in Ultimate are nothing like what’s needed to make this, the way they’ve been able to get around most discrepancies with smart camera angles is great.

And here’s the original, in case you need to compare:

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs

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So I am not here to get into a debate as to which SSB game is the best but I am genuinely curious about one thing. Is it just me or was melee and other earlier games incredibly conducive for creativity or as we age are we loosing that spark for creativity?

Let me elaborate. As a kid playing Melee and games like Wind Waker, Mario and Luigi Superstar saga and even HALO CE, my mind would race with interesting theories and possibilities about the games. In melee during adventure mode and even individual stages I would soak up the environment and think about what this world is actually like. I would hypothesis about secret meanings in a cave in the distance, and wonder how I could possibly reach it. I would see islands in the Great Sea that were blocked by invisible barriers and spend hours trying to break the barrier, seemingly convinced I could get there. This happened all the time in earlier games for me and it filled me with such wonderful thoughts of mystery and adventure.

However, nowadays that doesn’t really happen. Rare instances like Breath of the Wild make me think about it those things, but that is more to do with intentional game design, rather than what I assume where fascinations that no designer intended to create with the product.

I was just wondering if anyone else noticed this. Do you think it’s aging, or is it actual changes in game design. I’m sure it’s just nostalgia talking, but going back to those old games I used to play, and even games I never played as a child, those feeling still occur from time to time, at least far more often than they do with modern games.