Final Fantasy XII’s gorgeous locales are filled with vast deserts that host blinding sandstorms. Its jungles are shrouded in mist and mystery. The game’s ruins are beautiful even when the undead rise from the trap-laden ground. Then there’s that damned family hanging out in the aerodomes. They can die by firaga.

After letting Final Fantasy XII: The Zodiac Age consume most of my summer (and it continues to do so), I’ve come to marvel at how diverse its world of Ivalice is. It’s a strange game. I remember loving it when it was first released and I’m pleased that almost 11 years later, I’m also one of those people who’s absolutely adoring and appreciating it even more this time around. It may be strange but in the best way.


What makes Final Fantasy XII and Ivalice such a diverse, excellent and believable world can be attributed in part to its residents’ intriguing lives just waiting for Captain Basch fon Ronseburg of Dalmasca and his crew to uncover. Sometimes, all it takes is just pushing a button to talk to NPCs when the visual and auditory prompt surfaces. Without them, Final Fantasy XII would impress solely on its gorgeously detailed locations.

In these conversations are reactions to all of Ivalice’s unfolding plot details as the game progresses. They’re filled with stories about how great NPCs think their cities are, how woeful their lives are, or how rotten the Empire—one of the game’s major antagonists—can be. They speak freely even when oppressed, with fierce convictions, anger, or aloofness. Each riddled with personality and interesting dialogues. Some are just stuck in their own little personal headspaces and towns, living life as they want.

The inhabitants of the twelfth mainline Final Fantasy are tied to their various races and class systems. And it’s the game’s sidequests, particularly the Hunts, that can reveal how deeply tied to their communities, history, and social standings they really are.


It’s thanks to the quest hunt “Visitor on Deck” that I came to better understand just how elaborate, detailed and fascinating Ivalice truly is. The hunt also made me realize just how irrationally angry Final Fantasy XII could make me.

As with any hunt in the game, there’s a high chance that there’s either more to the story and some vein of truth to it. The stories built around the hunts are mini mysteries. Some lead to other quests, others tell of tragedies past, or give new life affirmations to those involved. Others feature ghosts seeking vengeance or eternal rest. There’s even a case or two involving messed up stories about over-sized pets. These intricate tales weaved into these hunts are worth seeking out because they add to Ivalice’s lore thereby making the world and its NPCs incredibly storied. The hunts themselves can be pretty fun and challenging which is an added bonus.


In this particular instance, the tale tied to the hunt and mark in question, Deathgaze, is a chilling one. Or it would be if the family involved wasn’t so damned disagreeable and smack-worthy. “Visitor on Deck” begins as most hunts do—with a bill posted to a town’s message board seeking hunters to destroy ferocious monsters terrorizing a place and disrupting travel. In this case, the bill is posted by a child who swears he’s seen a wyrm menacing the sky on his airship travels but his mother doesn’t believe him. Little did I know that “more to the story” meant a family bet at my expense, a tall tale and insufferable exchanges in conversation.

Just look at this nonsense, starting with the wager:

Wait, how many chocobos?!
That seems a fair, hold on. An airship! But I’m the aspiring pirate! ME!
Stupid enabler.
oh heeeey, maybe deep pockets here will buy me an airship powered by chocobos! This could work in my favor.

The monster turns out to be real, sure. But the real crime is the reward:


That’s right.

For killing this (questionably) beautiful Deathgaze, risking my life and that of fellow passengers:


I got 3400 gil.

3400 measly gil when these two get an airship and 100 sweet, feathery rides they don’t even know what to do with (the two elixirs are pretty sweet, admittedly).


To borrow some words from a friend of mine: It’s sick and wrong!

And the kicker?


So what do we have? 3400 gil from a man who can more than afford to pay me more, and a lying brat. Look at his smugness:

You know what I hope for, kid? I hope a Deathgaze tears the wing off your airship, Twilight Zone style. How do you fancy that?

Look, I know Final Fantasy XII’s world has an elitist, social class problem. This family isn’t the only rude one I’ve met in my 60+ hours with the game thus far. The privileged folks make up one part of an in-depth world brimming with excellent stories, lore, and conflict. Rich, poor, Humes, Moogles, Viera, Bangaa or matter the race in Final Fantasy XII, they all have some jerks among the nicer folks. This is what makes the game so alive and brilliantly crafted.

Final Fantasy XII’s not the first game to highlight snotty nobles or agitating characters who just get the blood boiling (not even the first to rile me up this year thanks to you, Breath of the Wild’s Hagie), and it won’t be the last. Such is life in so many video games and Such is life, too.


But I think I really deserve 100 black chocobos for my troubles. Is that so much to ask?

All images via screenshot

Narelle is a freelance writer with a New York State of Mind. She's an admin of Kotaku's TAY Blog, where she can be found musing about JRPGs, music and doing this ಠ_ಠ. Reach her on Twitter.

Share This Story

Get our newsletter