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Mass Effect 3's Director Didn't Want you to Forget the Game's Ending

Illustration for article titled emMass Effect 3s/em Director Didnt Want you to Forget the Games Ending

Casey Hudson, the Director and Executive Producer of Mass Effect 3, has spoken with Digital Trends about the game's controversial ending sequences, and how it was BioWare's intent all along to "polarise reaction".


"I didn't want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what's going to happen next, and what situation are the characters left in", he said.

"That to me is part of what's exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it's a story that people can talk about after the fact."


Mission accomplished, Casey!

Interestingly, he also mentions some "really great single-player content" that's coming as future downloadable content, which given the manner of the trilogy's conclusion, lends the week's most popular conspiracy theory a little more credibility than it might have first warranted.

Exclusive: Mass Effect 3's Director addresses the game's controversies [Digital Trends]

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Char Aznable

I'm a novelist myself, and I think the endings are unforgivable. Sure, in novels, nobody gets to pick their ending. There's no, "turn to page 507 to die horribly in the bog," option. It just exists as a piece of fiction. Being a writer myself however, I simply cannot forgive the fact that it completely ignores the established narrative. The whole story established us as fighting machines, why would Shepard bow to a machine's choices when it mattered most? What was the point of all our moral choices if it ends practically the same way no matter what? Ergh. I just can't get there.