Mass Effect 3 Gets More Tactical and Conversational with Kinect

During Microsoft's 2011 E3 press conference this morning, BioWare's Dr. Ray Muzyka demonstrated how Microsoft's Kinect could make the Xbox 360 version of Mass Effect 3 the one to own.


Mass Effect's famous branching dialog system comes to life thanks to Kinect's voice recognition. Each decision made can be made using your natural voice, unless you are ridiculously drunk or suffer from a serious speech impediment. Wouldn't it be lovely if the game's characters became confused and asked you to repeat yourself in those cases? Immersion a-go-go!

Voice is for more than just climbing dialog trees, however. Issuing commands to your companions has never been as easy as it was on stage this morning.

This is exactly what I wanted Kinect to do. Thanks, BioWare!



Great! Instead of spending money hiring competent writers, Bioware got a bunch of programmers to further dumb down writing by letting people immerse themselves in the game by saying their own stupid dialogue to trigger the slightly less-awful dialogue Bioware came up with. Are they really trying to lower the bar in terms of expectation that far?