Mario Odyssey, Breath Of The Wild Will Support Labo VR

Illustration for article titled Mario Odyssey, Breath Of The Wild Will Support Labo VR

Super Mario Odyssey and The Legend of Zelda: Breath of the Wild will support the Labo VR Kit shortly after it launches this month, Nintendo said today.


The games will get free updates on April 25 that add virtual reality support, using Nintendo’s $40 Labo VR goggles, which launch April 12.

The VR support will be quite different between the two games. While Super Mario Odyssey will get a “bite-sized bonus experience” with a series of three mini-missions in which you collect coins and musical notes, it looks like Breath of the Wild is getting full-on VR support in the main game. You’ll simply be able to turn on the VR Goggles in the options menu and explore all of Hyrule in VR. (Pre-rendered cut scenes won’t work in VR, it said.)

Correction, 4/5/19, 1:17 p.m.: The original version of this story had an incorrect launch date for Labo VR Kit; the correct date is April 12.

Features Editor, Kotaku. Japanese curry aficionado. Author of the books Power-Up: How Japanese Video Games Gave the World an Extra Life and Final Fantasy V from Boss Fight Books.



I have no idea how this is going to work given VR requires at least 60FPS to avoid sickness and Zelda can’t keep a consistent 30FPS, but I pray to God they’ve somehow worked black magic to work it out.