Why is Luigi still scared of ghosts? After all, it was nearly 20 years ago that he Hoovered up an entire building full of poltergeists in the original Luigiâs Mansion. Then he cleared out six haunted houses in 2013’s Dark Moon. As he enters a massive spook-infested hotel in this monthâs Luigiâs Mansion 3, one would expect him to handle things with a little more bravado this time. But alas.
This piece was first published on October 28, 2019. Weâre bumping it today for the gameâs release.
Teeth permanently achatter, ghost-sucking vacuum firmly in hand, Luigi returns to the land of the formerly alive in this new Switch game, available October 31. Despite how Luigi feels about the whole thing, I wouldnât call any of it especially scary, just a charming supernatural comedy in an environment packed with rich detail. Thereâs lots to do in this haunted hotel and the core mechanic of catching ghosts stays fun the whole way through.
Whether itâs a mansion or a hotel, the gameplay remains the same: Creep slowly through a darkened building full of traps, vermin, ghosts, and treasure, methodically clearing out each floor of spirits and money, using a backpack-mounted vacuum to inhale the specters and put them into cold storage until such time as they are released again in Luigiâs Mansion 4. Finish the floor and youâll be able to move on to the next, making your way up the floors until the whole thingâs been fully exorcised.

Moreover, whoever architected this place took a liberal approach to the concept of âhotel.â While things begin with what youâd expectâthe lobby, a restaurant, some guest roomsâyou eventually find yourself in a medieval castle and other places I wonât spoil.
But wait, why is Luigi in a hotel, anyway? Itâs because the entire Mario crew has won a complimentary vacation stay there. This includes Mario, Luigi, Peach, and the three major varieties of Toad: Blue, Yellow, and Regular. Five of those people are immediately kidnapped when the hotel reveals its true colors, and itâs up to Luigi to single-handedly rescue them.
Well, double-handedly, as he has a new partner in slime: Gooigi, a replica of himself made entirely out of a mysterious viscous substance. (Who among us, I ask you, would not want this?) Gooigi is a fully-fledged second Luigi who can do almost anything his living counterpart can do, and you can plop him into the playfield at any time by clicking the right stick. Gooigi can pass through grates and pipes, accessing hidden areas or just clearing out lost coins from the sewage lines. Yes, that means that Gooigi actually does something that his dilettante namesake hasnât in decades: actual plumbing
Once you unlock Gooigi early in the adventure, you can play through the whole of Luigiâs Mansion 3 in two-player co-op if you choose. I played through the whole game on my own, then did a brief co-op test to make sure everything seemed to work. We had no issues with it. The camera automatically zoomed out to try to keep both players on screen, and when they got too far apart, Gooigi just splatted through the floor and popped up again next to Luigiâs position.

Should you decide to go solo, youâll still need to use Gooigi often, as many of the gameâs puzzles revolve around swapping between both characters. Fire and water will both instantly dissolve Gooigi, which comes into play a lot as you attempt to open up pathways.
Fortunately, you donât need to rely on Gooigi too much. It would be easy for a developer, having come up with this unique mechanic, to have the entire game be about juggling two different characters, and become tiresome. But for much of the game, Gooigi is optional. You can choose to use him during ghost fightsâa particular type of ghost has two tails, and Luigi and Gooigi can each grab one to do double damageâbut youâre not forced to in most cases.
Besides his gooey doppelganger, Luigi has a few more moves in the arsenal. The Poltergust G-00 vacuum can suck and blow objects with the L and R triggers, but pressing them both together will cause a big gust of air that shoots Luigi up about a foot into the air and scatters any objects at his feet. He can use the Dark Beam to reveal hidden objects. He can even shoot a plunger (more plumbing!) at objects, which creates a makeshift handle that lets you manipulate otherwise immovable pieces of furniture.
While the hotel has 15 floors plus a couple basement levels, youâll only have access to a few of them at first. Youâll collect elevator buttons, usually after fighting a boss, to continue your climb to the penthouse suite and the final confrontation. I didnât find myself especially antsy to keep climbing the tower, though, because it was fun to wring every last secret out of the floors before moving on. Each floor of the hotel has a unique theming to it, and each room is packed with detail, whether that be hidden passages leading to stashes of cash, puzzles concealing collectible gems, or just funny interactive objects. In one early example, I used the âblowâ function of the Poltergust to roll up an area rug, which revealed a secret drain that Gooigi could drip through to find a gem.

The seriesâ fundamental mechanicâsurprise ghosts with your flashlight, then vacuum them into your Poltergust when theyâre stunnedâis relatively unchanged here, although once you get a ghost firmly into your suction beam, you can rapidly press the A button to repeatedly body-slam them to the ground and quickly drain their energy and hurt nearby ghosts while youâre at it. You have to flash your beam into a ghostâs eyes before you can start vacuuming, and of course some ghosts protect their eyes in some way or another, so youâll have to figure out how to do that, first. But itâs all fairly straightforward.
Navigating the hotel itself is the biggest challengeâpuzzling through the passages, figuring out how to interact with each roomâs assortment of doodads to open the doors blocking the way. I enjoyed that the game was so dense with these puzzles, although I felt like they could have been clued a little better. If the game sees that youâre staring at a puzzle for too long, Professor E. Gadd will call in and tell you what to do next. I considered turning these hints off, but when they came through, my reaction was often âOh, I donât think I would have gotten that on my own.â Iâd rather have seen some of these puzzles clued in a more organic way versus text-based hints.
Boss fights can be much the same; I would often spend a bit too much time just experimenting with every one of Luigiâs abilities until I found the one that arbitrarily worked to break down the bossâ defenses. In general, though, these fights were always very clever, charming encounters that I enjoyed playing, so it didnât matter too much in the end.

While the Poltergust is built for inhaling the residual spirits of the dead, youâll spend just as much time sucking up cold, hard cash. I donât know what criminal enterprise these people were running, but every nook and cranny of this place is stuffed with coins, gold bars, and stacks of greenbacks. Inhaling piles of money and watching your wallet expand is always a joy, although a little bit less so once you realize thereâs not a whole lot to spend it on. I was hoping for an upgrade system where I could spend money to do more damage to ghosts or take less damage from them, or unlock new areas with cash, or something along those lines. Instead, you can spend your money on just three things: an item that will revive you once if you run out of health, and two items that let you find the gameâs two optional sets of collectibles: hidden Boo ghosts and gems.
So you donât strictly need any of the things you can buy, then, although the Boos and gems can be rather tricky to find on oneâs own. I collected every cent I could find just for fun, but it was deflating to find that they werenât worth that much.
Luigiâs Mansion 3 is not a short game, especially compared to the 3-5 hour length of the original. The time on my game clock when I was done was a solid 17 hours, 40 minutes. That includes some hunting for optional gems, but not much time spent chasing after Boos, and Iâm sure I could get another 5 hours out of it if I wanted to cleanse the entire hotel of its secrets.
Should you desire more multiplayer than the co-op campaign, Luigiâs Mansion 3 has you covered there as well. The âScarescraperâ mode, which can be played either online or via local, multi-Switch play, lets an army of four Luigis take on a series of randomized floors. The goal of each floor could be to capture every ghost, or find all the Toads, or collect a certain amount of cash You can all immediately split up and tackle individual rooms, although youâll have to come together and cooperate at certain points, like to get through certain doors or if one of you is caught in a trap.
Luigi's Mansion 3
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BACK OF THE BOX QUOTE
"A scintillating follow-up to Hotel Mario."
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TYPE OF GAME
Elevator repair simulator
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LIKED
Varied environments packed with detail, solid core mechanic, funny presentation.
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DISLIKED
Puzzles and boss fights can be abstruse, secret-finding doesn't change the game much.
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DEVELOPER
Next Level Games
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PLATFORMS
Nintendo Switch
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RELEASE DATE
October 31, 2019
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PLAYED
Finished single-player game (about 17.5 hours), played some of each multiplayer mode.
You can press the D-pad to communicate basic phrases like âOver hereâ or âHelp,â although you could also use the Switchâs mobile app to do voice chat. (I loaded up the app to verify that it appeared, but didnât end up using it.) There are also power-up items scattered liberally around the maps that give you the option to see hidden stuff, flash an entire room full of ghosts at once, et cetera. This, coupled with the strict timer on every floor, makes Scarescraper a more frantic experience.
Finally, there are three mini-games that can be played by up to eight players on a single Switch. These are fairly simple, short, single-round, team-based games that are quite fun but unlikely to be played more than a few times each. (If Iâm wrong and a Luigiâs Mansion 3 esports scene develops, I will issue a heartfelt apology.)
Itâs the sheer variety of experiences in Luigiâs Mansion 3 that keeps it entertaining throughout. While you might at first think youâre in for a repetitive time as you go through the first few floors and find nothing but standard hotel rooms, things get quite unexpected as you continue higher and higher. While it doesnât reinvent the wheel, itâs a solid take on a series that hasnât had many entries over the last nearly 20 years. Mostly, itâs just nice to see that Luigi is indeed alive, and not dead