Lookin' Sharp, Aloy

Illustration for article titled Lookin Sharp, Aloy
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Luc de Haan is a character and concept artist at Guerrilla, the studio behind Horizon: Zero Dawn and Killzone.

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We’ve featured some of his stuff before, but that was a long time ago, so I figured we were due for a refresher.

You can see more of Luc’s work at his ArtStation page.

Illustration for article titled Lookin Sharp, Aloy
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Illustration for article titled Lookin Sharp, Aloy
Illustration for article titled Lookin Sharp, Aloy
Illustration for article titled Lookin Sharp, Aloy
Illustration for article titled Lookin Sharp, Aloy
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Illustration for article titled Lookin Sharp, Aloy
Illustration for article titled Lookin Sharp, Aloy
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Illustration for article titled Lookin Sharp, Aloy
Illustration for article titled Lookin Sharp, Aloy
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Illustration for article titled Lookin Sharp, Aloy
Illustration for article titled Lookin Sharp, Aloy
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Illustration for article titled Lookin Sharp, Aloy
Illustration for article titled Lookin Sharp, Aloy
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Illustration for article titled Lookin Sharp, Aloy
Illustration for article titled Lookin Sharp, Aloy
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Illustration for article titled Lookin Sharp, Aloy
Illustration for article titled Lookin Sharp, Aloy

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

stairmasternem
Stairmasternem

<3 The Horizon Zero Dawn art. I was a bit saddened the book didn't cover more of the Machine art though. At the same time it was great to see all the work they put into the different cultures of the game. Here's hoping the sequel gets announced soon! I'd rather it be on PS4 myself.