Let's Hope Mirror's Edge 2 Looks This Good

Illustration for article titled Let's Hope Mirror's Edge 2 Looks This Good

Until we find out, we have some great fan art to look at.

These shots are from an Unreal Engine 4 environment done by 3D artist Jun Choi, and they show an interpretation of one of the areas from the first chapter of Mirror's Edge. Choi first shared WIP shots of the map on the Polycount forums back in March, and updated the thread with the final versions a few days ago.

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Check out the rest of the shots below, but make sure to visit the forum thread as well. A lot of the WIP shots are also very impressive, and it's neat to see how the map changed over the months.

Illustration for article titled Let's Hope Mirror's Edge 2 Looks This Good
Illustration for article titled Let's Hope Mirror's Edge 2 Looks This Good
Illustration for article titled Let's Hope Mirror's Edge 2 Looks This Good
Illustration for article titled Let's Hope Mirror's Edge 2 Looks This Good
Illustration for article titled Let's Hope Mirror's Edge 2 Looks This Good
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Illustration for article titled Let's Hope Mirror's Edge 2 Looks This Good
Illustration for article titled Let's Hope Mirror's Edge 2 Looks This Good
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Mirror's Edge Fanart Environment [Polycount Forums]

Questions? Comments? Contact the author of this post at andras-AT-kotaku-DOT-com.

DISCUSSION

LucasRising
LucasRising

Probably alone on this but I don't like the Mirror's Edge art style. I understand it was done to make a statement about the clinical nature and the need to conform in their dystopia, but I just find it very jarring and uncomfortable. I don't mean that in a poetic sense either; it literally hurts my eyes and puts me off playing it. Plus everything is just TOO clean. It's unnatural and disengages me from the experience.