Let's Analyze A Typical Octopath Traveler Battle

Octopath Traveler is a Japanese role-playing game with eight playable characters. Its battle system is wildly deep. In this video, I spend 13 minutes walking you through a two-minute battle.

You’ll learn about exploiting enemy weaknesses to deplete their shield points and score an “untouched” victory. You’ll also learn what “weaknesses” and “shield points” are.


Octopath Traveler encourages you to always fight strategically by giving you a 10% money bonus for winning an “untouched” victory. Sometimes it’s tricky, though it feels like it’s always possible. I’ll show you one example, and then leave your mind to boggle at the possibilities.

Even the grindiest of grind sessions in Octopath Traveler has an addictive, puzzly quality. Even at their most mundane, the battles possess a cleanliness of design that recalls the best tabletop card games. In other words, I love playing this game on the train, and in the bathroom.


I can see myself shredding through all of this game’s optional content—even if the plot isn’t exactly blowing my mind.

I’ll have another, bigger video tomorrow, about the characters. Also, tomorrow is when you can read Jason Schreier’s review!

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I make videos for Kotaku. I make video games for myself and my friends. I like writing fiction. Someday I will publish a novel. Who knows!


I have a problem; the beginning of JRPGs is by far my least favorite part. I’ve beaten FF4/5/6 probably 6 or 7 times each, but I’ve started them and failed to stay interested through the first 1 or 2 hours probably 20 times each.

I’ve sat down 5 or 6 times to try and get into the octopath demo and I just can not get into the idea of “here are 8 beginnings of JRPGs to play through” feeling. Does it get better? Are the second, third, fourth, etc 1st chapter for the characters better than the first? I think my problem is a combination of too much exposition and too little challenge in combat. It’s the only concern making me not pick this up day one..