Legend of Zelda: Breath of the Wild Players Share Their Best Deaths

Image source: Alpharad

Breath of the Wild is hard enough that death has become one of the most common shared experiences for players discussing the game. Link has died in all sorts of surprising and absurd ways, and it’s a joy to watch.

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Perhaps “joy” seems like a strange word to use when talking about failure, but that’s how well-designed Breath of the Wild truly is. You die because complex mechanics intersect in ways you can’t predict—but you’re often back at it within seconds, thanks to Breath of the Wild’s generous auto save. Dying, then, can feel like a fun experiment: you’re encouraged to try whatever outlandish ideas you might have, because you have the confidence of knowing that no matter what happens, you’re never going to be punished too severely. It’s great. It also helps to feel like Nintendo respects the player enough to allow us to make mistakes, instead of making us go through the extreme handholding of some other recent Zelda games.

Here are some of the best Zelda deaths players have shared on social media.

The first puzzle kills Link

Goat rams Link off a cliff

Drawbridge stomps Link’s head

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Metal doors body Link

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Killer raft takes out Link

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Link runs out of stamina in the worst possible place

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Link’s shredding does not go as planned

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GIF source: HilariousSaltyAfricanpiedkingfisher

Sword magnesis backfires

GIF Source: Alpharad
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Catapult experiment goes wrong

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GIF source: IdealisticHopefulChick

Link has a tough climb

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Players also have plenty of death anecdotes, too:

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Illustration for article titled Legend of Zelda: Breath of the Wild Players Share Their Best Deaths
Illustration for article titled Legend of Zelda: Breath of the Wild Players Share Their Best Deaths
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Illustration for article titled Legend of Zelda: Breath of the Wild Players Share Their Best Deaths
Illustration for article titled Legend of Zelda: Breath of the Wild Players Share Their Best Deaths
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Illustration for article titled Legend of Zelda: Breath of the Wild Players Share Their Best Deaths
Illustration for article titled Legend of Zelda: Breath of the Wild Players Share Their Best Deaths
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Illustration for article titled Legend of Zelda: Breath of the Wild Players Share Their Best Deaths
Illustration for article titled Legend of Zelda: Breath of the Wild Players Share Their Best Deaths
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Illustration for article titled Legend of Zelda: Breath of the Wild Players Share Their Best Deaths
Illustration for article titled Legend of Zelda: Breath of the Wild Players Share Their Best Deaths
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Illustration for article titled Legend of Zelda: Breath of the Wild Players Share Their Best Deaths
Illustration for article titled Legend of Zelda: Breath of the Wild Players Share Their Best Deaths
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Illustration for article titled Legend of Zelda: Breath of the Wild Players Share Their Best Deaths

Bonus: this isn’t a Link death, but it is worth sharing:

DISCUSSION

thewiredknight

This is as good a section as any to post this:

I’m hearing mixed opinions on this but does anyone care that Zelda has no music for much of the game? For me it works because Zelda music is often very loud and at the forefront, it’s good music but you tend to just NOTICE it, a lot. By letting the overworld have no music it actually asssists in the sense of discovery when you find something new or are just surveying the environment. Meanwhile music comes in at core locations where things are more relaxed and the callbacks don’t distract you.