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Dragon Age II Writer Eloquently Defends The Game’s Sexuality Balance
When a forum poster decided to criticize the developer for neglecting the core role-playing game market – straight male gamers – when developing romance prospects for Dragon Age II, BioWare writer David Gaider’s response was swift and elegant. BioWare forum poster Bastal obviously feels strongly that the supporting characters in Dragon Age II were more…
By Mike Fahey Published March 24, 2011 -
UncategorizedPenguin Slider Serves Up Slippery Puzzles
When you’re a high school student, sometimes your work ends up on the fridge at home. Other times, it ends up on the Apple Store and Kotaku. Called Penguin Slider, the game is a puzzle title in which players much slide the penguin through a walled-in area. Once the penguin is “pushed”, he won’t stop…
By Brian Ashcraft Published March 24, 2011 - Uncategorized
The Mocking Must Stop
OK, I get it: My 10-year-old LCD monitors are probably not a good fit for my blistering-fast desktop. So what would you suggest I pick up for both gaming and work? Twin LCDs? A single HD TV? Something I haven’t thought of? Quick, to the comment box….
By Brian Crecente Published March 24, 2011 - Uncategorized
Square Enix Sale on iOS Games Through March 31
Square Enix is dropping the prices on their iPhone/iPad games more than 50% as incentive for their latest release—Final Fantasy III. Because the original prices are a bit high to begin with, and because Square Enix rarely does price drops anyway, this is a good chance to get in if you’ve been holding out. [TouchArcade]
By Jason Chen Published March 24, 2011 - Uncategorized
Brazilian Street Markets Aren’t As Fun Without Piracy
Brazilian commenter KaiserSpiegel tells the story of the sad decline of his local street market following an anti-piracy police raid in today’s Speak-Up on Kotaku. I’m from Rio de Janeiro, and as many of you may know, Brazil is a piracy paradise. Next to my college there’s this popular market with lots of stands selling…
By Mike Fahey Published March 24, 2011 -
UncategorizedThe God Of War Brings His Quick Time Events To Mortal Kombat
If there was any doubt that God of War’s Kratos was a good fit for the PlayStation 3 version of Mortal Kombat, this trailer crushes them brutally. He’s a perfect fit, right down to the button-mashing quick time events. Netherrealm Studios treats Kratos like the god he often is in his cameo in next month’s…
By Mike Fahey Published March 24, 2011 - Uncategorized
Sucker Punch Premiere Was…Punchy
“A young girl is institutionalized by her wicked stepfather. Retreating to an alternative reality as a coping strategy, she envisions a plan which will help her escape from the facility.” Meet Sucker Punch. So, was the star-studded red-carpet more snake-pit, or fantasy? You be the judge. Diane Lane goes for cocktail classics in a warm…
By Sadie Stein Published March 24, 2011 -
UncategorizedNintendo 3DS Refines Your Music Taste, Finds Your Soulmate
A feature tucked away in Nintendo’s upcoming portable game console tracks the musical zeitgeist of 3DS owners. Owners of the 3DS can turn on a StreetPass feature in the Nintendo 3DS Sounds application that will allow the system to broadcast what your favorite five songs are to other participating 3DS owners you pass on a…
By Brian Crecente Published March 24, 2011 - Uncategorized
Talk Amongst Yourselves
Welcome (back?) to Kotaku’s gaming forum, where you can talk about video games as much as you want to. Thanks to reader pitseleho for today’s image. Submit your image to #TAYpics (Read this thread for directions on how to do a TAYpic.)
By Stephen Totilo Published March 24, 2011 - Uncategorized
Spring Is The Time For Pokémon Pencils
SNAPSHOT | OSAKA, JAPAN: Kids are out for spring break, and school starts in April in Japan. (Photo: Brian Ashcraft) Wake Up, Kotaku Duke Nukem Forever Delayed The game was supposed to be out this May, but won’t be. It’s been delayed. Again. Nintendo Gives With One 3DS Update, Will Take Away With Another This…
By Brian Ashcraft Published March 24, 2011 - Uncategorized
No More Heroes As A Heroic, Life-Sized Paper Craft
Instructables user dd1714d created this 1.86 meter paper craft of No More Heroes protagonist Travis Touchdown from a 3D model he created himself. More pictures and instructions in the link below. Yes, instructions. If you have the time (and paper), you can conceivably build your own. Life Size Paper Travis Touchdown [Instructables via Tiny Cartridge]
By Brian Ashcraft Published March 24, 2011 - Uncategorized
Nintendo Gives With One 3DS Update, Will Take Away With Another
This morning North American owners of early 3DS systems awoke to find that Nintendo was delivering their first free 3D video to the system. But the company warns they may delete, without warning, in a later update. The small system update includes a 3D music video of OK Go’s White Knuckles, viewable in 3D or…
By Brian Crecente Published March 24, 2011 - Uncategorized
Tohoku Quake Refuge Kids Want Video Games
The Tohoku earthquake and ensuing tsunami ravaged northeastern Japan, leaving many dead or homeless. Those who survived are taking shelter in refuges set up in school gyms and community centers. Certainly, many displaced victims feel that they are lucky to be alive as they adjust to the aftermath. But, of course, many kids miss gaming.…
By Brian Ashcraft Published March 24, 2011 -
UncategorizedDuke Nukem Forever Delayed
The game was supposed to be out this May, but won’t be. It’s been delayed. Again. “I’m very sorry for the added delay. We’ve all been working extremely hard and are very eager to deliver the game to you,” said Gearbox Software honcho Randy Pitchford in an official statement. “I’ve been thinking of these lyrics…
By Brian Ashcraft Published March 24, 2011 - Uncategorized
Team Fortress 2 Helping Japan With Pricey Hats
Valve, the studio behind Team Fortress 2, is releasing three hats for purchase: The “Humanitarian’s Hachimaki” ($7.99), the “Benefactor’s Kanmuri” ($19.99) and the “Magnanimous Monarch” ($99.99). They will be available until April 6. All proceeds, says Valve, goes to Japan relief fund the Red Cross created, so feel good when you shell out for the…
By Brian Ashcraft Published March 24, 2011 - Uncategorized
Why Do Our Role-Playing Games Still Need Numbers Everywhere?
I understand that role-playing video games owe their existence to role-playing tabletop games, and as a result, share many of their predecessor’s customs and traditions. After all, if tabletop games need to simulate action via numeric values, then it was natural for the first video game RPGs to do the same. But, uh, why are…
By Luke Plunkett Published March 24, 2011