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UncategorizedYou Can Play Black Mesa Right Now
The mega-ambitious, long-in-development Half-Life remake/tribute Black Mesa is finished, and you can download it from Gamefront right now and give it a whirl. You’ll have to follow the instructions on the Gamefront page, as Black Mesa requires that you install the 2007 Source software development kit. In the video above, you can see a comparison…
By Kirk Hamilton Published September 14, 2012 - Uncategorized
Waiting for September 25 for LittleBigPlanet Vita? GameStop is selling it right now.
By Mike Fahey Published September 14, 2012 - Uncategorized
The Wii U Start-Up Screen Is Like Nothing Ever Seen On Consoles Before
Nintendo talked a lot about the Wii U yesterday, but there was one big topic they didn’t cover: the Miiverse, the console’s version of a social network. Turns out you’ll see it as soon as you boot up the Wii U. In fact, according to Nintendo of America president Reggie Fils-Aime, who sat down with…
By Jason Schreier Published September 14, 2012 - Uncategorized
Zynga Hits Back Hard At EA Over Sims Copyright Suit [Update]
Remember when EA sued Zynga? Well, the FarmVille makers aren’t just going to lie down and take it. They’re back in the ring and swinging like never before. EA’s aggressive, incendiary lawsuit claimed that Zynga’s The Ville ripped off EA’s own The Sims Social. Zynga has filed three documents in response: A motion to strike,…
By Kirk Hamilton Published September 14, 2012 - Uncategorized
Build Your iPhone 5 Game Wishlist with The Week in Gaming Apps
There’s a brand new iPhone selling out all over the world today. If I ordered one right now, I wouldn’t receive it until January2016. I guess I’ll keep myself occupied with this week’s gaming apps. Only four this week, and I blame myself for that, because it’s my fault. Having been filling in for the…
By Mike Fahey Published September 14, 2012 -
ReviewsResident Evil: Retribution: The Kotaku Movie Review
Here’s a not-so-big secret: most Hollywood adaptations of video games are not very good. Why? The reasons are numerous, but the most obvious one is that they’re totally different mediums, and so much is lost in translation. The end result is usually something that leaves neither fans of the games nor those who simply enjoy…
by Matt Hawkins Published September 14, 2012 -
UncategorizedThe Triumphant Resurrection Of A Vanishing Video Game Move
You’re crouched in the dark. You can hear two guards talking; they’re just around the corner. If they spot you, you’re as good as dead. Best to remain in the shadows, unseen. You creep up to the corner, slowly. You’ll need to get a glimpse of your enemies to best plan a way around them.…
By Kirk Hamilton Published September 14, 2012 -
UncategorizedDeveloper Gets Why Gamers Scoff at iPhone 5, but Says It’s an “Awesome Gaming Device”
The iPhone 5 could potentially be a big step up for mobile gaming. But lots of video game enthusiasts still think of the mobile landscape as a backwater to be snickered at. You might think that Firemonkeys executive producer Rob Murray—who makes the Real Racing series for Apple’s iDevices—would be offended to hear that. But…
By Evan Narcisse Published September 14, 2012 - Uncategorized
Here’s How The Wii U Could Make RPGs Better
I am not a game designer. I have made games before, but they were not very good. My talents lie elsewhere. So when I write about games, I consciously try to avoid offering my own suggestions for what their designers should have implemented or cut. My job is to critique what’s there, not talk about…
By Jason Schreier Published September 14, 2012 - Uncategorized
$11.9 Million Gets You “The House That the Commodore 64 Built”
Jack Tramiel passed away earlier this year. If the name doesn’t ring a bell, then you might know him as the man who helped revolutionize the computer industry, ushering in the Commodore 64 into millions of homes. In the wake of his passing, Tramiel’s own house is now on the market for a whopping 11.9…
By Evan Narcisse Published September 14, 2012 -
UncategorizedDo Modern Shooters Take Themselves Too Seriously?
Despite my aversion to shooters—god, there’s too many of them—Overstrike, with its playful, comical tone and its cartoon aesthetic caught my eye. The approach felt like something fresh. But we don’t have Overstrike anymore, no, instead we have Fuse. Compare the two trailers for the games and you see see a world of a difference…
By Patricia Hernandez Published September 14, 2012 - Uncategorized
The Baldur’s Gate Enhanced Edition has been delayed, and will be arriving on November 30 instead of next week.
By Kate Cox Published September 14, 2012 - Uncategorized
Metro 2033, Already a Book And a Video Game, Will Soon Be a Movie Too
Metro 2033 is getting adapted into a movie, it looks like. The game features a bleak, post-apocalyptic Moscow. The game itself, though, isn’t technically getting the adaptation. The book it was based on—also called Metro 2033—is. The Hollywood Reporter reports that the movie will be produced by Mark Johnson, who worked on Galaxy Quest and…
By Kate Cox Published September 14, 2012 - Uncategorized
The People Behind Fallout And Planescape Are Making My Dream RPG
Video game publishers have not treated Obsidian Entertainment very well over the years. The studio behind games like Fallout: New Vegas and Alpha Protocol has missed out on bonuses because of Metacritic scores, lost out on sequels because of Metacritic scores, and been forced to lay off staff because of sudden project cancellations (that would…
By Jason Schreier Published September 14, 2012 -
Uncategorized“Slender Games” Is Like The Hunger Games On Faceless Evil Crack
To spice things up, the Gamemakers in this version of The Hunger Games introduce the tall, creepy Slenderman to a fight for survival amongst young kids. It sort of completely screws with the intention of The Hunger Games. As quoted from the video, “I just wanted to hunt other children!” Yes. Yes, don’t we all.…
By Tina Amini Published September 14, 2012 - Uncategorized
Guild Wars 2 Developers Want Their “Endgame” To Be Part of the Whole Game
Massively multiplayer online games have this way of becoming a rush to the top. If a game has 50 levels, 49 of them will end up being considered inconsequential as players float up to the level cap and then stay there. As more and more players reach the limit, more and more of the game…
By Kate Cox Published September 14, 2012 -
UncategorizedThe Gorgeous Wild Blood is Trying Too Hard to Be a Console Game
Infinity Blade. Horn. The Dark Meadow. Developers are releasing amazing Unreal Engine 3-powered mobile games with such regularity these days that I was growing a little tired of talking about them. Then came Gameloft’s first Unreal Engine 3 game, Wild Blood Wild Blood looks as good as any of the UE3 games that have come…
By Mike Fahey Published September 14, 2012 -
UncategorizedHe Went To War So He Could Make Video Games
When you’re a problem solver like Joe Ricks, nothing stands between you and your dream. For Ricks, the dream was the holy grail of any kid growing up attached to a controller: making video games. So determined was the cash-strapped man, that he risked it all to get the education he needed. Joe Ricks enlisted…
By Patricia Hernandez Published September 14, 2012 - Uncategorized
Latest Trailer Reveals the Hellish Tortured Existence of the Skylanders
Remember the music video for Metallica’s “One”, featuring footage from the 1971 film Johnny Got His Gun, about the World War I soldier that lost all his limbs and the ability to see, hear and speak after being hit by a mortar shell? He was a prisoner in his own body, just like the Skylanders…
By Mike Fahey Published September 14, 2012 - Uncategorized
Insider Trading Allegations Bring More Bad News For Funcom And The Secret World
Funcom, developer of modern-day MMO The Secret World, is just not having a good year. While the game itself is quite interesting, it hasn’t held the attention of players or subscribers, and poor sales led to massive layoffs, including the lead designer. Promised content updates have been repeatedly missing promised launch dates. Making it all…
By Kate Cox Published September 14, 2012