Illustration for article titled emLA Noires/em Studio Under Investigation Over Alleged Shonky Work Practices

Brendan McNamara, boss of LA Noire developers Team Bondi, thinks it's totally reasonable for his staff to be "killing themselves" with long hours because that's what this business is about. The International Game Developers Association begs to differ.

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The IGDA, which can serve as a watchdog of sorts for developers, has launched an investigation into allegations of poor work conditions at Team Bondi.

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Brian Robbins, chair of the IDGA's board, told Develop "...certainly reports of 12-hour a day, lengthy crunch time, if true, are absolutely unacceptable and harmful to the individuals involved, the final product, and the industry as a whole".

"We encourage any Team Bondi employee and/or family member to email qol@igda.org with comments about the recent past and current situation - positive or negative".

While McNamara (pictured) is adamant long hours were needed, saying "you just have to be prepared to do what you have to do" to compete against the world's top developers, Owen put it best when he said "Crunch is not a virtue. It's poor management coupled with abusive labor practice."

Illustration for article titled emLA Noires/em Studio Under Investigation Over Alleged Shonky Work Practices
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Industry outrage at 'brutal' Team Bondi crunch [Develop]

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DISCUSSION

I'm sorry, but every god damn time I see a documentary on game making, there is ALWAYS a crunch. It's apparently just hard to avoid given how release dates seem to work. I'll never forget that one CLASSIC entry on the credits for one of the early Halo games. In an entry where they let every developer put a short little message, someone put something like, "I love you honey. Last Crunch!"

Riiiiiiight...