The Karate Kid: Street Rumble looks like your average modern 2D beat âem up: button mashing combos, neat retro pixel art, and little stylish touches that bring out the nostalgia for people in love with the source material. But something went terribly, terribly wrong during the $40 gameâs brief story cutscenes.
The arcade brawlerâs individual side-scrolling levels are stitched together by short, barely animated panels that loosely highlight the major events in the Karate Kid movies, from Daniel LaRusso getting beat-up shortly after moving to LA, to he and Mr. Miyagi leaving for Okinawa, Japan when the latterâs father is dying in the sequel. These moments look cheap, rushed, and more in line with a spam ad for a fake mobile game than the rest of the gameâs vibrant pixel art.
They are, frankly, a mess that feels weirdly inserted into the rest of what looks like dutiful but competent proceedings. The scenes might be better ripped out of the game entirely, if it werenât for how entertaining they are to encounter while watching others play on Twitch or YouTube. Itâs like a encountering one âItâs so bad itâs goodâ train wreck to gawk at after another.
Hereâs what a cutscene looks like vs. the actual gameplay:


Unfortunately, The Karate Kid: Street Rumble is also $40, which is nearly double every other modern, retro-styled brawler in the genre, including other licensed names like Teenage Mutant Ninja Turtles: Shredderâs Revenge. Maybe thatâs why the game has fewer than 10 user reviews on Steam, with many of the ones that do exist expressing shock at the price tag juxtaposed with the bad cutscene art.
âThe first problem I noticed was in the very first cut scene at the start of stage 1,â wrote on Steam reviewer. âIf you are going to charge $40 for your licensed game, please at least get Daniel to actually look like Daniel and not some 30 year old random guy. I encourage everyone to take a short break from this review, go to YouTube, Google a long play of this, and watch the first cutscene. It is so bad it is worth witnessing for yourself.â
Hopefully the game eventually gets a steep price cut from publisher GameMill Entertainment, so that more people actually get to see the small Argentina-based team Odaclick Game Studioâs beautiful pixel art. It doesnât deserved to be lumped in with last yearâs truly ugly Walking Dead game or the epically bad Skull Island: Rise of Kong, even if the cutscenes do.
GameMill Entertainment did not immediately respond to a request for comment.