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Sleeping Dogs

Offering a more rounded Wick-like experience, 2012’s Sleeping Dogs takes things into the open world, letting you run, jump, slide, drive, swim and ride through Triad-ridden streets as cop Wei Shen.

Combining Arkham Asylum-like melee with parkour navigation, it offers a proper sense of packing a punch, as you race around Hong Kong making formerly alive people much more dead. It should have been the start of a great franchise, were it not for being published by Square Enix at the height of their ludicrous sales expectations. Despite shifting 1.5 million copies, this wasn’t enough, and a sequel and spin-off were both canned.

Developers United Front really ought to be working on a John Wick game made in the same style, but instead no longer exist. As, sadly, seems to be the case for the promised movie based on the game, of which nothing has been heard since 2018.

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