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It Costs A Lot of Money To Shove Ads in Your Face on Xbox Live

Illustration for article titled It Costs A Lot of Money To Shove Ads in Your Face on Xbox Live

The current version of Xbox Live sure is full of ads, huh? Why? Because ads make money. How much money? Ben Kuchera over at The Penny Arcade Report speaks to some insiders and has some figures.

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Here is an excerpt of his findings (the one thing you need to know to set this up is that a "CPM" is how much the advertiser pays for every thousand times the ad runs):

The data shared with the Penny Arcade Report shows that Microsoft estimates 16 million impressions for an ad during a holiday, so an ad with a $21.50 CPM would cost you a stunning $344,000 to control that spot for the day. You can also buy half-day increments. Microsoft estimates that ads during a normal weekday in the first part of the year enjoyed 9 million impressions, with 15 million impressions over the weekend. Based on these numbers, Microsoft estimates that it would cost $193,500 to control the entirety of an ad spot for your average Monday with what's called a "road block" ad. Start layering on the features, however, and that price can begin to rise very quickly.

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Microsoft did their best not to help with Kuchera's story. But don't let that keep you from digging in. And don't think too hard about why you're possibly paying a yearly fee for something covered in ads. There's surely a good reason for that.

Ads up, games down: The ugly, profitable details about Xbox Live advertising [The Penny Arcade Report]

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DISCUSSION

BossElectro
BossElectro

I have XBL and I use it a lot, but I still don't get how Playstation Plus can cost the same, have no adverts AND actually GIVE you FREE things. XBL doesn't give anything free... EVER, unless you count shitty gamerpics and avatar items once in a blue moon.

The only thing XBL does better is the whole multiplayer experience and that's hardly worth the price I pay and the adverts I'm shown.