Throughout her three years at Riot Games, the company behind League of Legends, Lacy made it her mission to hire a woman into a leadership role. Lacy had heard plenty of excuses for why her female job candidates werenât Riot material. Some were âladder climbers.â Others had âtoo much ego.â Most werenât âgamer enough.â A few were âtoo punchy,â or didnât âchallenge convention,â a motto you can find in Riotâs company manifesto and recruiting materials.
âAcross the board, youâd have side-by-side similar backgrounds,â said Lacy, which is not her real name, âbut the leadership team would constantly ixnay any female candidate for leadership.â
Hiring a woman into a leadership position proved impossible for Lacy, she said, and she left the company in part because of the sexism sheâd personally experienced. She said her direct manager would ask her if it was hard working at Riot being so cute. Sometimes, she said, heâd imply that her position was a direct result of her appearance. Every few months, she said, a male boss of hers would comment in public meetings about how her kids and husband must really miss her while she was at work.
One day, Lacy conducted an experiment: After an idea she really believed in fell flat during a meeting, she asked a male colleague to present the same idea to the same group of people days later. He was skeptical, but she insisted that he give it a shot. âLo and behold, the week after that, [he] went in, presented exactly as I did and the whole room was like, âOh my gosh, this is amazing.â [His] face turned beet red and he had tears in his eyes,â said Lacy. âThey just didnât respect women.â
Riot Games, founded in 2006, has become one of the biggest companies in gaming on the back of its sole release, League of Legends, which had 100 million monthly players in 2016. With 2,500 employees across 20 offices, Riot is a powerhouse. In 2013, Riot was named one of Business Insiderâs 25 best tech companies to work for. Two years later, it made $1.6 billion in revenue. Its Los Angeles campus is cushy in the way youâd expect a money-bloated tech companyâs offices to be. Itâs got a gym, a coffee shop, a cafeteria with free food, a LAN cafe. Employees often stay late to grind out competitive skill points in League of Legends with their Riot family and are communicating on Slack well into the night. Women who donât fit in with Riotâs âbro cultureââa term I heard from over a half dozen sources while reporting this storyâsay these amenities help make the job bearable for only so long.
Over the course of several months, Kotaku has spoken to 28 current and former Riot employees, many of whom came forward with stories that echo Lacyâs. Some of those employees spoke on the record; most spoke anonymously because they feared for their future careers in the games industry or they were concerned that League of Legendsâ passionate fanbase would retaliate against them for speaking out. Many of those sources painted a picture of Riot as a place where women are treated unfairly, where the companyâs culture puts female employees at a disadvantage. Other current employees, speaking on the record, disputed that account, with some top female employees telling Kotaku they had not personally experienced gender discrimination at Riot.

Five months after we started reporting for this article, days after Riot apparently learned about it, the company added a âdiversity and inclusionâ page on its website that says, âWe aggressively enforce a zero tolerance policy on discrimination, harassment, and general toxicity. It is incredibly important that our leaders embody this commitment, and reinforce this expectation across their teams.â The page was added in late May, according to the Wayback Machine, but when asked, a Riot representative said the companyâs âroadmapâ for diversity and inclusion initiatives, including a public-facing definition of âgamer,â was presented to Riot staff as early as April, ânotably well before Kotaku began its inquiries.â (Kotaku began its inquires in December of last year, and reached out to Riot leadership mid-May.)
The page also says, âThere is no cookie cutter template for what a Rioter looks like.â But women who have worked there said that nothing could be further from the truth.
Over the course of reporting this story, we found that many former Riot employees were restricted from talking on the record because of non-disparagement agreements they signed before leaving the company. Some say they received severance after speaking to Riotâs âtalentâ teamâwhat the company calls its human resources teamâabout their experiences at the company.
When contacted by Kotaku for comment on the details in this story, Riot sent over a lengthy statement, which weâve quoted throughout this story. In short, the company said that the anecdotes described in this article are âexplicitly oppositeâ to its culture. âWhen we encounter any contrary behaviors, we dig in to understand, evaluate, and address,â the company said. âWe have a zero tolerance policy on discrimination, harassment, retaliation, bullying, and general toxicity.â
Among the people we spoke to, three women described being groomed for promotions, and doing jobs above their title and pay grade, until men were suddenly brought in to replace them. Both male and female sources have described seeing unsolicited and unwelcome pictures of male genitalia from bosses or colleagues. One woman saw an e-mail thread about what it would be like to âpenetrate her,â in which a colleague added that sheâd be a good target to sleep with and not call again. Another said a colleague once informed her, apparently as a compliment, that she was on a list getting passed around by senior leaders detailing who theyâd sleep with. Two former employees said they felt pressure to leave after making their concerns about gender discrimination known. One former male employee said that Riotâs âbro cultureâ is more pronounced behind closed doors, and hurts men too: One of Riotâs male senior leaders regularly grabbed his genitals, the source said, adding, âIf he walked into a meeting with no women heâd just fart on someoneâs face.â
âThe âbro cultureâ there is so real,â said one female source, who said sheâd left the company due to sexism. âItâs agonizingly real. Itâs like working at a giant fraternity.â Eighty percent of Riot employees are men, according to data Riot collected from employeesâ driverâs licenses.

Itâs not unusual for a tech or gaming company to struggle with sexism and lack of diversity. In recent years, some studios have tried to reckon with that reality, taking steps to hire more women and making games that showcase more diverse characters. But at Riot, the fundamental values fueling its celebrated culture of âcore gamersâ and Riot devotees over the past decade may also be the root causes of an ingrained sexism that manifests in both blatant and subtle ways.
Among behemoth tech companies, thereâs a commonly-held belief in the idea of meritocracy. Thatâs the notion that the most talented and deserving employees will rise through the ranks into leadership positions. In theory, itâs a no-brainer goal for any workplace. In reality, it doesnât seem to materialize at companies like Riot. The problem of hiring, promoting and retaining women at tech companies is well-documented, and itâs a problem that makes any true âmeritocracyâ difficult to attain at these workplaces. At Silicon Valley-based companies like Google and Apple, only a quarter of âprofessionalâ jobsâlike engineers, designers and analystsâwere held by women in 2016, according to Reveal, a project from The Center for Investigative Reporting. When it comes to leadership positions, that number is much lower. In the technology field, the quit rate for women is over twice as high as it is for men, according to a study by the National Center for Women & Information Technology. One report surveying 3,700 women in engineering detailed how women in these fields felt they had fewer opportunities for advancement and a higher rate of feeling undermined by managers.

In books like Lean Out, women in tech detail how the cards are stacked against them from the moment they walk through these companiesâ glass doors: They donât fit the image of the ideal employee at a tech company, or were not encouraged to pursue STEM at a young age, and arenât assessed within the same paradigms set for male employees who played with circuit boards instead of American Girl dolls. That can cultivate a culture at big tech companies in which the âidealâ employeeâthe time-tried model for someone who easily and confidently advances through a companyâs ranksâis a man.
Stories from both men and women who have worked for Riot indicate that the company behind League of Legends also suffers from this trend. When told of these stories, a Riot representative said they detailed âbehaviors we would not tolerate and would be quick to squash,â but they point to a common conclusion: Riotâs fundamental values, including its ideal vision of the true Rioter and its culture of meritocracy, have created a workplace that permits and even sometimes rewards sexist behavior.
Gamers First
In her interview at Riot in 2015, one woman was asked to recall her favorite trinket from a 2004 World of Warcraft raid. She had already detailed what games she played and how often she played them. Throughout the hour-long interview, she said, her interviewer had been fact-checking her, looking for holes in the story of her gamer upbringing. âI was trying to prove to this executive that I wasnât lying about playing games,â she said. To demonstrate she was a real, Riot-style gamer, she recalls wondering in desperation, âShould I just ask this guy to log onto my World of Warcraft profile?â Eventually, she was hired, despite hearing from a confidant later that her interviewer didnât think she had the âgritâ to work there. Another confidant told her that the tone of her interview would have never happened were she a man.
Working at Riot isnât just about doing a jobâitâs about enthusiastically participating in the companyâs culture. What that means, among other things, is that successful hires across the company ought to be video game fans and specifically, according to three sources with knowledge of Riotâs recruitment practices, hardcore video game fans. âWe want passionate gamers who are talented professionals,â read the first line on Riotâs hiring page until late June. âLoving what you do is mandatory, and you wonât fully appreciate a gamerâs perspective unless you are one. Weâre not looking for the feedback averse. You need conviction, passion, and horsepower to excel at Riot.â Those lines are no longer there. Now, the page includes the line, âWhatever you play, if you make time to play, youâre a gamer,â apparently softening Riotâs cultural standards for gaming.
According to four sources with knowledge of Riotâs recruiting practices, this âideal Rioterâ image has led the company to turn down a disproportionate amount of women for jobs.
During hiring, Riot vets whether potential employees will be âculture fits.â According to three sources familiar with Riotâs recruiting practices, Riot focuses on finding what the company calls âcore gamersâ who can empathize with League players, and especially with the grind for competitive skill points. On paper, that makes sense. People who work at Riot need to understand the product theyâre putting out and the community theyâre meant to serve. But in practice, four sources say, the company preferencing core gamers when it hires not just game developers, but all of its full-time employeesâfrom office managers to finance specialistsâmeans preferencing a certain kind of person.
Those sources said that talented women have fallen through Riotâs hiring processes because they werenât considered âcore gamers,â which one source described as âan excuse.â Two sources familiar with Riotâs hiring practices say the company checks intervieweesâ League of Legends stats prior to bringing them on campus for interviews. In an e-mail, a Riot representative told Kotaku, âDuring the interview process, we often expect Rioters to try out League of Legends, and for some League development roles require familiarity with the game, but weâre not evaluating for skill.â To correct hiring mistakes, Riot has a program called âqueue dodgeâ; new hires who are deemed cultural âmismatchesâ can receive 10% of their annual salary, up to $25,000, if they leave.

In an interviewwith Variety published last week, Riot co-founder Marc Merrill explained, âIt is drilled into [our employees] that player focus is the thing we aspire to be our north star,â adding, âThatâs why we hire gamers and only gamers because the difference between a great decision and a terrible one is how it relates to players.â In a statement sent to Kotaku, Riot said that, âTo ensure our aspirational culture becomes a reality and isnât lost in translation, we must over-index on cultural reinforcement,â adding that âWe believe hiring gamers is critical to our success.â
Preferencing Riotâs definition of âcoreâ gamers during hiring means drawing in employees from a larger pool of men than women. Avid players of MOBAs (multiplayer online battle arenas, a genre encompassing popular games including League of Legends and Dota 2) and first-person shooter fans are typically men. Game data company Quantic Foundry surveyed over 270,000 gamers worldwide between July 2015 and January 2017 on what game titles they enjoy playing and reported that only 10% of gamers who play MOBAs are female. For first-person shooters, that number is 7%. Without examining why these gaming genres are heavily male, Riotâs apparent job candidate expectations can create a very stratified workplace, where women, who are less likely to be megafans of these games, are considered lesser Rioters because of the way they grew up. Several women interviewed by Kotaku said that, even after getting hired, they felt they were not taken seriously by colleagues or managers because they werenât steeped in the competitive online gaming tradition. League of Legendsâ playerbase, which in 2012 was over 90 percent male, has earned a reputation for rampant sexist language that Riot has proactively addressed over the last few years. Anecdotal evidence suggests that women who play League of Legends have been regular targets of harassment, and data from Riot indicates that new players encountering toxic behavior are 320 percent less likely to return to the game.
In 2016, Riot surveyed its own employees to study the correlation between in-game and workplace toxicity. It turns out that Rioters who received complaints about their in-game behavior were also awful to work with. According to that study, 25 percent of employees âlet goâ between 2015 and 2016 had âunusually high in-game toxicity.â

Riot says it doesnât define âcore gamersâ as MOBA and first-person shooter players, which several sources with knowledge of Riotâs recruitment practices and who have been interviewed for positions at Riot dispute. One former Riot employee who presented as a woman, for example, has always played role-playing games, and said as much during their 2014 phone interview for a position at Riot not at all adjacent to games development. The interviewer then asked if they played âreal games like Call of Duty,â they recalled. âHe kept going, kept rephrasing the question, no matter how many times I listed all the things I played,â they said. âIn the end, he asked, âIf someone just met you, how would they know youâre a gamer?â I said, âWell, Iâm looking at my TV right now that has 16 game consoles plugged into it.ââ
When asked about this trend, Riot acknowledged in its statement that it actively seeks hardcore video game enthusiasts. âWeâve found that the best way to hire Rioters is to hire gamers,â the company said. âWhile not every Rioter is a gamer, most are. And to be clear, this doesnât mean just League of Legends; whatever you play, if you make time to play, youâre a gamer. Whether itâs Mario or Dark Souls, MTG or D&D, Overwatch or LoL, a Rioter speaks the language of players and can relate to them in ways that could never be learned on the job. We pride ourselves on player empathy, whether thatâs relating to the fun players are having with a new game mode or understanding the pain theyâre feeling with a nerf gone too far.â
A former female employee told Kotaku that she was asked âHow big is your e-peen?â by an interviewer who was questioning her over her gaming habits. Another former Riot employee, who is passionate about tabletop games, said she was told by an interviewer that her gaming preferences meant she wouldnât be considered a âgamerâ at Riot. Another woman, who was interviewing for a position far removed from games or game development, said she felt like she wasnât being taken seriously because, instead of playing League of Legends, she casually played World of Warcraft. A few months into her employment, she felt that her suspicions were confirmed at a 2016 global Riot conference talk by a senior producer.
âHere at Riot Games, we hire gamers,â he said in his talk to an audience of Riot employees, audio of which was obtained by Kotaku. âIf youâre not a core gamer, you need to over-index in another area.â Whether itâs finance, development facilities, player support, he said, âI donât give a shit. Youâre better if youâre a gamer.â For six minutes, the producer recounted a story of his experience preparing to raid the original World of Warcraftâs Naxxramas dungeon, introduced in 2006. It was 300 hours of raiding into his game, and he detailed the effort, the passion, and the grit it took for him to attain the opportunity. And then, before the raid, his internet died, and he let down his team. The experience gave him an âacid turnâ in his stomach, he said, and has become a story heâs kept in his pocket for a decade. âThink of your story,â he demands. âIf you donât have one, get one. Iâm serious.â
When asked about this, a Riot representative said: âAs weâve mentioned previously, we believe hiring gamers is critical to our success. The purpose of the 2016 talk was to underscore why hiring gamers is so critical for making the best decisions for players, and that anyone can be a gamer by playing games.â

The woman who was asked about her World of Warcraft gear said she felt like an intervieweeâs record wasnât as valued as their ability to fit into Riotâs culture. Even outside of the apparent emphasis on being a âcore gamer,â she questioned what interviewers meant when they talked about âculture fit.â
âThere are all these generic terms used to find things wrong with women that arenât specific,â she said. âWhen I hear âSheâs emotional,â Iâd say, âOkay, why do you think she was being emotional?â âWell she seemed to get intense and was pushing back on this thing.â The other candidate did that and you liked that because you thought he had âgrit.â Why is that different? Is it because this person is a different gender?â
She added, âI hear people comparing two candidates of different genders, and both the candidates can be of the same caliber, and interview the same way, but be described differently.â
A 2015 e-mail about the hiring disparity written by a female employee and sent to Kotaku reads, âIâve heard women described as âaggressiveâ and âtoo ambitiousâ during hiring panels rather than focus on their career skills or aptitude. I recall a lot of phrases that have given me pause, and Iâve NEVER seen these sorts of phrases applied to male hires: âShe interrupted me a lot during the phone interview,â âsheâs annoying,ââ or âwe donât want people in this role who are ambitious because theyâll want to move out of it quickly.ââ The e-mailer added that the problem gets deeper when âour hiring panels are, just by the sheer result of the ratio of men to women at Riot, mostly straight/white/male.â
Riotâs co-founder, Marc Merrill, responded by suggesting that the emailer should have reacted by confronting her colleagues on those hiring panels: âWhat did the Rioters say when you pointed out how strange that feedback was to them?â
Three Rioters I asked about this e-mail said it felt like Merrill was focusing on the wrong thingâwhether women who had experienced or witnessed this alleged hiring bias had provided feedbackârather than the inherent sexism in the interview panels themselves. One woman, who left Riot in 2016, said, âIt seemed like he assumed she would respond, âOh, I didnât say anything,â and then he could blame her for that.â When I read that e-mail to one current Rioter, he interpreted it as such: âItâs putting the blame on people who donât confront the sexist behavior for the continuation of the sexist behavior. . . the ethical duty should lie with the organization and not with the marginalized people to solve that problem.â
In an e-mail, a Riot representative said, âWe absolutely hold people accountable to bad behavior, but if we donât know about issues, we canât address them, so we do rely on Rioters to be brave enough to call out that behavior either directly or through other channels.â
Diversity and inclusion initiatives at Riot are led by a woman named Soha El-Sabaawi. Sheâs been at Riot for over two and a half years, and previously worked at a nonprofit that helped women make games. Her job, she told Kotaku in a phone interview earlier this year, is to help Riot think about diversity and inclusion âholistically and thoughtfully.â When I asked why Riot hired her, she said, âThe world around us is changing. With a lot of women feeling less faith in the video games industry overall, the more we were like, âWe need an outlet for minorities and a representative of minorities to make sure every decision worth making is doing right by everyone.â Before El-Sabaawi was in charge, Riot ran âDefinitely Not Sexual Harassment Training,â a glib, League of Legends-themed take on Californiaâs mandatory supervisor training, which several sources Kotaku interviewed thought was dismissive. (There was a mode called âDefinitely Not Dominion,â which was a riff on Riotâs âDominionâ mode.)

El-Sabaawi oversees a small committee of Rioters who focus some of their efforts on diversity. They do bias training. They evaluate their job candidate recruiting sources. Theyâre partnering with diversity-minded nonprofits. When I first asked her what the balance of men to women is at Riot as a whole, and whether thatâs changed during her tenure, she said, âWeâre working on getting better data.â Two months later, after sources gave Kotaku data about Riot employeesâ gender makeupâ80 percent maleâI asked El-Sabaawi whether these stats have changed over the last few years. She said, âWeâre working on getting better data for last year, this year and moving forward. Weâve always been around 20 percent. It hasnât gone up or down significantly,â but added that Riot doesnât have âreliableâ data from before then. Riot does not have quotas for hiring women in leadership positions, but they do ask for generally diverse candidate pools, she said.
El-Sabaawi is also helping run mandatory interviewer training, she said. âWhen you are interviewing someone, if they are very similar to you or different from you, here are the kinds of biases you can experience without even realizing it,â she said. âMaybe they say one thing you really like so you like everything else they say. We explicitly talk about, âHow this is especially true when it comes to demographics?â When someone is visually different from you, your brain can trick you to think different things about them based on stereotypes or biases that might just unconsciously appear.â El-Sabaawi says that Riot leadership is also trying to pivot on what they mean when they say âcore gamer.â She says she wants to make sure âthereâs no PC Master Race bullshit happening here,â referencing the tribalistic term that many hardcore PC gamers have used in order to establish elitism over other types of video game fans. In the 2016 internal talk by a Riot producer, that producer made loud proclamations about the âPC Master Raceâ to enthusiastic applause.
Kimberly Voll, a senior technical designer at Riot who has a PhD in computer science and has worked in gaming for 20 years, told me that Riot âdidnât need toâ ask whether she was a hardcore gamer. âIâm a hardcore gamer. Iâve been playing games since the 70s,â she said. Voll, who has sat on a lot of panels interviewing potential employees, says sheâs never encountered what looks like hyper-targeted questioning toward female candidates, but still says sheâs working to improve the interviewing process generally. âThat would make me really sad if that were the case,â she said when I described some of the interview scenarios that other sources told me theyâd experienced. âCertainly Iâve never seen that kind of behavior among my coworkers and none of the interviews Iâve conducted.â
Riotâs leadership is dominated by men. At the top of the company are co-founders Brandon Beck and Marc Merrill, both of whom in late 2017 stepped down from heading leadership to be more hands-on with games, alongside C-suite executives including CEO Nicolo Laurent. Below them is a 23-person senior leadership team that consists of 21 men, according to a Riot representative. Then there are other leads: of disciplines, products, etc.
Oksana Kubushyna is Riotâs head of platform and the most senior woman at Riotâthe only woman in Riotâs 23-person senior leadership team until June, 2018, when Laura DeYoung became head of art. Kubushyna told me that Riot began paying more attention to diversity and inclusion in its hiring process about nine months ago. In job descriptions, hiring leaders removed the word âninjaââas in âcode ninjaââbecause seniors at Riot believed it might intimidate or deter female candidates.
Kubushyna explained, âMen and women interview differently. Men tend to pat themselves on the back and over-exaggerate. Women tend to downplay their [accomplishments]. Training interviewers to look at actual record and fact rather than bravadoâthatâs what weâre focusing on.â
When I described El-Sabaawiâs and Kubushynaâs efforts to Rioters familiar with the companyâs recruiting practices, one said, âIn the end, you can disguise a pig with lipstick, but itâs still a pig, man.â He believes that long-held ideas about who belongs at Riot are too entrenched to be fixable by interview training, repeated acknowledgements about the desire for change or rewriting Riotâs job descriptions and website copy. The theme Iâve heard from many of the people interviewed for this article is consistent: This is a cultural problem.
Feedback Culture
Riot looks for aggressiveness and passion in potential employees and rewards them during evaluations. âStay hungry; stay humble,â reads Riotâs manifesto. âWe help each other improve by being open and honest, even when it hurts.â What that can look like in practice, over a dozen sources say, is meetings in which the loudest person in the roomâusually a manâis the most heard.
Women at Riot interviewed by Kotaku say they are or were constantly talked over by men in meetings, which, some employees estimate, comprise up to half of many Riotersâ workdays. And when they do stand up for their ideas, abiding by Riotâs manifesto, they can be punished. Former player relations specialist Kristen Fuller, who left Riot in March, said she got talked over a lot. âItâs hard to get a word in edgewise,â she said. âIâve been talking and someone else starts talking and starts to talk louder when I donât stop. A lot of men donât take no for an answer.â

Another former employee says her majority-male division often derided her when she turned down secretarial work, like adjusting the temperature or changing the officeâs appearance, despite her non-secretary job. âI feel like that type of working environment caters to men,â she said. âWhen I went to a stand-up meeting itâd be a lot of men talking over each other. I knew a lot of women were used to being interrupted or not feeling comfortable talking over men. I didnât feel like I had the ability to talk over them.â she said. Her more introverted nature made her feel like a doormat at Riot, she said, until the day she quit, in 2016.
âPeople could say whatever they wanted in public to each other even if it wasnât constructive,â she said. âIn meetings, people would say awful things to each other. That idea is terrible, being super aggressive.â When she quit, she said, she was too angry and scared to say goodbye to her colleagues. Now, she wonât drive by Riotâs campus anymore.
Over a dozen women and three men, across different disciplines at Riot, agreed that women were regularly spoken over by louder, male voices. In an e-mail, a Riot representative said Riot does not âvalue aggressiveness and extroversion as part of our culture.â
In May, 2016, an internal e-mail chain obtained by Kotaku circulated about how to run meetings that are fair to women, introverts and remote workers in a climate that rewards extroversion. Two people employed by Riot at the time described Marc Merrillâs response to the issue of aggression in meetings as alarmingly out-of-touch.
âA label does not excuse people to behave in an ineffective manner,â Merrill said in a reply to the e-mail chain. âAll people need to be aware of their own strengths and weaknesses and learn to overcome the latter.â While managers should help everybody participate in meetings, individuals who struggle to fit into Riotâs meeting culture âshouldnât be surprisedâ if managers and teams donât want to work with them, he said. He continued on to say that many introverts at Riot have overcome the tendency to clam up in meetings and not provide feedback, adding, âThe thing to guard against is when someone has the expectation that the world will bend to accommodate their unique situation to an unreasonable degree.â
ââAn ineffective mannerââ is so loaded,â said Fuller, pushing back on the phrase Merrill used. âWhat does that mean? Someone who is an extrovert at Riot may think shit is just fine, but an introvert may not be able to push back on that.â
âHeâs basically pushing Riotâs extreme ideas of culture fit on everyone and saying if people cannot conform to that, they donât belong there, because, again, Marc is coming from a place of extreme privilege,â Fuller said. âItâs straight-up discriminatory.â
Another former Rioter agreed, adding, âI think that email meant âRiot is a place for only one narrowly defined type of person,â and that person just happens to be male more often than not.â In an e-mail, a Riot representative said that the company expects all Rioters to âbring self awareness and a growth mindset,â which âwill mean stepping out of our comfort zones. . . We all must be committed to collaborating and surfacing the best ideas.â

What made this culture of aggression far worse, current and former Riot employees have said, is the apparent double-standard for women. âIâve seen myself argue endlessly for the value of something, and for that thing to never be taken seriously until a man or a player said it,â said a former employee. Lacy, the former Riot employee who asked her male colleague to pitch the same idea as her during a meeting, agrees that this imbalance is widespread.
One former Riot employee who worked in finance said that sheâs been told that her voice is too loud several times. âAre you kidding me? Look at where we work,â she said. âYeah, I am loud, but not as loud as any of the guys.â
A current Rioter who joined the company in 2016, shortly after the e-mail about meetings went around, said she was excited to finally work somewhere with values that aligned with hers. She described herself as candid, direct, and comfortable in environments with open communication policies, like Riotâs. After nearly three years at the company, however, she said she has not advanced. âWhen it comes to my growth, development and advancement, the reason why I am not advancing has been explicitly told to me,â she said. âI tend to be very direct. I tend to give open feedback. I tend to challenge other Rioters. Those are Riotâs on-paper values, but the way it translates culturally is that, often, important stakeholders, senior peers or my peers will feel that I am too direct.â She said her manager has told her sheâs too emotional.
âItâs more difficult to be a direct female than a direct man,â she said. âI try really hard to be that on-paper Rioter, live up to those values. . . I observe male Rioters acting that way and being pretty successful, promoted to leadership positions, treated as leaders. I donât see female Rioters able to be leaders in that kind of way.â She added that roughly two-thirds of her performance feedback is not about her work, but her personality.
El-Sabaawi said sheâs helping to train leaders at Riot to recognize different personality types in meetings and help empower marginalized groups at Riot, including women. Women in Riotâs senior leadership confirmed that this is a known issue theyâre attempting to tackle as well. When I described how sources had told me that Riotâs feedback culture disadvantaged them, El-Sabaawi said, âWe are trying to create touchpoints with Rioters about what good feedback looks like. Just because we have an open feedback culture doesnât just mean you can send someone a lot of super harsh feedback without context.â She added, âIâm super loud even when Iâm quiet. . . Iâm probably one of the people who needs to shut up a little more.â
If Riot is a company that values feedback, youâd think that its leaders would respond gracefully when women pointed out that this culture can disadvantage women. Yet multiple women told me they felt dismissed when trying to point out sexist issues and incidents. One former Riot employee said that whenever she tried to explain to a colleague why words like âbitchâ and âpussyâ were gendered insults, or how it can make women feel undermined when men interrupted them during meetings, those colleagues resisted strongly. âSuddenly, the conversation was about why do I choose to interpret things badly and not trust people,â she said.

One of Riotâs many mottos is âDefault to trustââin other words, assume that your colleagues always have good intentions. To this woman, that mantra was used as a shield whenever she tried to address sexist habits in the workplace. âIf I didnât trust that they meant well when they did the same thing for the 80th time, it was on me,â she said, âwhich is a level of gaslighting Iâve never dealt with.â (In an e-mail, a Riot spokesperson emphasized that the company has a âzero tolerance policyâ toward harassment, discrimination and retaliation.)
Men at Riot interviewed by Kotaku also said theyâd noticed how Riotâs feedback culture wasnât built to support women. One longtime male Rioter said, âIt seems like that culture only applies in ways that are very male-oriented. That style of feedback culture is something that is taken into account when it comes to certain things in work projects but not in gender representation.â
âThe company dismisses feedback when it comes to gender,â said another male employee. âRiot is a new upstart company whose explicit mottos are âChallenge conventionâ and âFeedback culture.â To not see that reflected in the way Riot addresses social issues feels extra bad.â
âThe guys who werenât sexist let the guys who were run the show,â said a third former employee. âEven if they had seniority, they didnât say, âNo, fuck that.ââ
Meritocracy
Leaders at Riot Games want their company to be a meritocracy, telling employees that advancement is based on merit over everything else. Job listings on Riotâs website promise âseamless, fair, and meritocratic comp review cycles.â But when it comes to promoting women, sources I interviewed say Riot isnât the meritocracy it advertises itself to be. Promoting employees based on Riotâs core values, sources say, can mean promoting people more likely to fit into the image of the ideal Rioter. That image is skewed toward one demographic. And when one demographic has the lionâs share of power, often, that means stuffing the ranks with allies. Several sources recounted how men were hired into the senior roles they were slated to move into simply because these men were âbored.â Three sources used the word ânepotisticâ to describe Riotâs hiring philosophy.
âThe âbros before hoesâ thing is so ingrained even though they claim to be a meritocracy,â said Jes NegrĂłn, a female former editor on Riotâs editorial team. âPeople say âmeritocracyâ there with an undercurrent of sarcasm. Everyone secretly knows thatâs not the case.â
Itâs difficult to tell, as an observer, whether someone was in fact performing their job well enough to deserve a promotion, and it is impossible to evaluate their leadership skills from afar. Itâs similarly difficult to tell whether the men who were promoted over these women were less qualified for the roles. However, weâve heard similar stories from many of the former Riot employees who spoke to me for this article. They fall into a pattern: A woman performs a managerâs job for a while, without getting a pay raise or title change, only to watch Riot promote an apparently less experienced man over her.
Three months into her time at the company, one former Rioter was feeling frustrated by her managerâs poor performance, she said. She decided to pick up her managerâs slack. (He was later demoted.) Abiding by Riotâs motto, âStay hungry,â she stepped up to become the teamâs de facto leader. She mentored new hires. She led meetings. She updated work processes and led new programsâ rollout. At the same time, she says, she did her own job. She tells Kotaku that a manager said she was slated for the promotion, which a former colleague corroborated. Then, one day, at a party, she says a Riot superior came on to her. When she evaded him, she says, things changed for her at work. Although she was already doing her managerâs job, âa man who probably had three years less experience than me,â ended up getting that promotion. That man was a close friend of the Riot superior who hit on her.
A week after she was told she was an important asset to the team, she said, âI was no longer welcome.â When she sought feedback, nobody could tell her what she did wrong, she says, and those people were similarly in disbelief, which Kotaku corroborated with a former colleague. She was eventually fired, in 2017. âThey walked me out like a criminal. They wouldnât even let me get my bag.â (When asked about this situation, Riot said it would not comment on specific âtalent-related casesâ but that it was an example of behavior the company âwould not tolerate.â)

Riot employees are generally encouraged to do work above their pay grade to prove theyâre right for a more senior role before receiving that role and compensation for it. Sarah Schutz, Riotâs chief of staff, said, for her, this was beneficial: âI always knew the areas I wanted to work in,â she said. âIf you know the kind of change you want to make happen here, you identify the problem and you go change it.â She added, âNobodyâs gonna give you a checklist and tell you how to get to the next level. . . Part of my success is I was growth-oriented, action-oriented and then went to tackle the next thing.â
Other women at Riot say that this approach to career advancement has disadvantaged them. Jes NegrĂłn said that she took on the responsibilities of her boss who left six months into her new job. Nearly a year after that, she felt she deserved the title and pay bump for doing that work. She had been asking her superiors about making the job official, she said. NegrĂłnâs manager gave her open feedback about how successful she was in that role, and a former colleague corroborated to Kotaku that she was being groomed for the position.
Instead, NegrĂłn was never even interviewed for the position, which three different men were given chances to fill. When she asked for feedback on why, she recalls being told that she didnât do enough to âtakeâ the role, and they wanted to give the man who eventually took it an opportunity to take on more responsibility. âI had to sit in a room of 50 people to announce the other guy was leading the team. It was probably one of the most embarrassing moments in my whole life,â NegrĂłn said. NegrĂłn complained to Riotâs human resources department, but left shortly after the incident, citing how âfed upâ she was.
âIt was not uncommon,â she told me. âItâs indicative of the fact that Riot claims to be a meritocracy and they hold all these values which, in theory, are excellent but in practice are weaponized with the biases of majority of their population which is men.â Another woman says a man with five years less experience than her in her divisionâbut who had the same titleâreceived a leadership role because he was âbored.â She had been doing work well below her qualifications, like managing calendars, and was incensed he had received this opportunity because, as she tells it, he just wanted to try managing her. âI think they were expecting me to not object,â she said.
One man who worked with Riotâs senior leadership had his own explanation for why women say they have a hard time advancing at the company. âWomen are shunned because [men] want to be able to make their gross female jokes,â he said. âThey want a group of people they can control.â Letting more women into Riotâs tight circle of senior leadership might make the culture less like a âfraternity,â he theorized.
In one 2016 meeting, Riot leadership held a diversity roundtable in which the lack of women in leadership was brought up, according to two sources present. Several women made their case that they didnât see leaders at Riot who were like them. A few days later, Riot brought in the Spiral Cats, sexy cosplayers who toured the office in skimpy clothes. âI love cosplay and Iâm all about female empowerment, but it felt inappropriate they were there after the diversity town hall,â said one former employee. When asked about this, a Riot representative said the company often brings what it calls âcommunity creatorsâ on campus. The Spiral Catsâ visit, the representative added, was organized in part by a Rioter at the request of both male and female Rioters.
Oksana Kubushyna, the head of platform and most senior woman at the company, explained that Rioters with less access to senior leadership might make assumptions about whether Riotâs promotion practices are fair. Kubushyna has been leading an effort to evaluate her teamâs compensation structure, examining employeesâ performances in relation to each other. âIf two Rioters are doing the same job, theyâre evaluated on a similar criteria,â she said. When I asked whether sheâs looking at why women might not perform at the same level as menâwhether there might be structural issues preventing women from making as much progress at workâshe said, âIâm not sure thereâs a deliberate effort to look into that.â
To one male employee, Riotâs obsession with being a meritocracy stems from how the company has traditionally misunderstood why some employees might thrive at a huge MOBA-making gaming company while others do not. âItâs easy to think, âOh, all these white men are in power because of merit,ââ he said. âThat happens a lot at Riot because theyâve convinced themselves itâs a meritocracy. But a meritocracy canât exist outside of the social setting within merit is constructed. I think that leads to a lot of problems. Itâs like an incomplete thought. âSurely these people are being promoted because theyâre doing well.â Then they donât follow up [on] why arenât these other people getting promoted.â
At tech companies like Riot, the gold rush of ideas and impact draws thousands of hopefuls who want to be a part of something great and make something of themselves in the process. But like gold panners, some Rioters came out with connections, with the best technology, with secret maps, and with the encouragement of others who recognize in them some of themselves. Othersâwomen, primarilyâwere handed sieves with wide holes. Success escaped. They were no less hardworking, no less talented. But the superstructure benefiting their peers was more difficult for them to become a part of because of the way it was built.
One current Rioter described that superstructure in terms her colleagues know well: tech debt. âIf youâre building your technology on not great foundations, you spend a lot of time catching up or trying to fix things,â she told me. Riot is just one company, but two dozen current and former employees have personally experienced or witnessed how its culture and structureâones shared across the ranks of gaming, infosec, hardware, software, and digital marketplace companies and tech giantsâdisadvantaged women. The Rioter continued, âI think Riot has grown very fast and not having a planned out organizational structure that encourages diversity has hurt us. We are trying to fix that now. Itâs just hard to fix things when theyâve already started. Itâs easier to start things the right way and build on that.â

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