In the game’s playable prototype, available for download on the Indivisible website, we get some silky-smooth platforming, a little Metroid-vania (plants block Ajna’s path until we find an axe to cut them) and combat that will be immediately familiar to players of the classic action RPG Valkyrie Profile. Each of the four characters in battle are assigned one the the control pad’s four buttons. Mash them mercilessly or use them strategically—either way cool things happen.

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The music is by Japanese composer Hiroki Kikuta, whose work includes such titles as Secret of Mana and Kouldeka (the prequel to Shadow Hearts). His particular flavor is definitely present in the prototype track.

Lab Zero has major plans for Indivisible. They’re looking at creating a 20-30 hour main scenario (not including sidequests) for release on the Xbox One, PlayStation 4, PC, Mac and Linux in January of 2018.

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Of course a project of such scale requires money, and that’s the bit they lack. Lab Zero has launched an ambitious Indiegogo campaign that’s looking to raise $1.5 million, with publisher 505 Games signed up to provide an additional $2 million to complete development should the goal be reached.

It’s a long shot, but if the prototype is any indication, Indivisible is a game I’d love to play one day. Check out the game’s webpage and Indiegogo for more information.

Contact the author by looking inside yourself, at fahey@kotaku.com or follow him on Twitter at @bunnyspatial