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In VR You Can't Escape The Loading Screen

Photo: Sony/Playstation
Kotaku Game DiaryKotaku Game DiaryThe latest thoughts from a Kotaku staffer about a game we're playing.

Loading screens are something we all deal with while playing video games. As long as they are brief many of us will just grab our phone and check Twitter or grab a bite to eat. But in virtual reality, with a headset strapped to your face, you are trapped and forced to awkwardly stand and wait for the game to return from its break.

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Recently, I played and reviewed Iron Man VR, a new and exclusive PSVR game for PS4. It’s okay. (I have more to say in my full review.) It’s also full of loading screens, which usually follow a dialogue sequence or a big action scene. Everything stops and the game loads. It’s not alone in doing this. Many VR games I’ve played contain loading screens, either before the game starts or between levels or sections while playing. I get the technical reason I have to wait alone and in the dark, while the game gets the next area ready for me, I still hate it.

When I’m in VR and I hit a loading screen, I can’t easily check Twitter. I can’t grab a snack. I can’t even fetch my Switch to bounce over to Animal Crossing.

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With a big headset on and earbuds in your ears, connected to wires, and unable to see or hear the outside world, you have nowhere to go. Theoretically, you could rip off your headset, but then you might have the helmet off when the loading is complete. And in a VR game like Iron Man, which requires you to use two motion controls, you are truly trapped as getting out requires placing both controllers down somewhere safe, before removing the headset.

Illustration for article titled In VR You Cant Escape The Loading Screen
Photo: Sony/Playstation

So instead of doing all that while playing Iron Man or other VR games, I just sit or stand awkwardly and wait. Sometimes developers will include little things to do or read during these loading sequences. For example, in Iron Man VR there are small bits of lore that pop up on either side of you. The floor is also made of tiny blue particles that float around and react to your hand movements. None of this is enough to make the loading screens fun, but they do help kill some time.

It sounds like the next generation of consoles is going to be focused on removing all or most loading screens from games. I hope that if VR is a feature on the next generation of consoles, we see these benefits applied to VR games too. Because I’m tired of standing around in the dark, waiting for my game to load while trapped in a VR headset.

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Kotaku Weekend Editor | Zack Zwiezen is a writer living in Kansas. He has written for GameCritics, USgamer, Kill Screen & Entertainment Fuse.

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DISCUSSION

You should use the safety straps on the move controllers Zack , that way you can just let them dangle while you pop the headset off for a second,that’s what I do with the Vive..

Anyeay , those loading screens ..SkyrimVR on PC is pretty bad for this ..on the one hand you get those long loading screens that the flat version had , and if you’ve loads of mods installed (and if you don’t , you’re missing out , a lot of the Skyrim special edition mods work in VR , or are tweaked to work , plus stuff like gesture based casting ...anyway)it takes aaagges . You get a lovely game model to look at , and some text, but yeah its pretty boring.