In the Bayonetta Games, Dodging Is Everything

In many action games, offense and defense tend to feel like two separate mechanics that sometimes talk to each other. But, when you're playing the two Bayonetta titles the way they're supposed to be played, evasion and attack are parts of the same integrated whole. And, damn, does it look beautiful.

In my own review of Bayonetta 2, I said that the Wii U-exclusive sequel is "the rare action game where evasion feels as good as pummeling enemies." This video by YouTuber Saur does a great job of breaking down the symbiosis between attack and defense in the Bayonetta games, particularly because it shows the game expresses its cues to the player. Some of the info Saur offers will be old hat to veteran Bayonetta-ologists but it's a perfect intro for those who might be dipping their toes into the series for the first time.


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I got pretty far in the first one, but the twitch mechanics for dodging are so exacting that I had to give up. Why couldn't they at least have a little "!", like they had in the Batman games? How am I supposed to memorize and know the attack animations of each and every enemy type?