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In a Minute and a Half, BioWare's Gabe Amatangelo Explains Why The Old Republic Isn't Just Another MMO

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We've written our fair share of skeptical previews of BioWare's upcoming MMO Star Wars: The Old Republic. So I thought I'd catch Gabe Amatangelo and ask him to explain what, specifically, it is that will set The Old Republic apart from other MMOs.

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Believe it or not, his response was not "Because it's Star Wars, duh!" Rather, he reiterated the what BioWare has been saying from the beginning: This game will "put the RPG in MMO." It is about choice, about characters, and about story.

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It's easy to be skeptical about this game: after all, it would be so simple to make "WoW with lightsabers" and call it a day. But it's worth remembering that this is BioWare we're talking about, and it was nice to hear one of their developers reiterate the core philosophy behind the game. These guys did make KotoR, after all.

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You can contact Kirk Hamilton, the author of this post, at kirk@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.