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If Classic Games Had an Impossible Difficulty Mode

Instead of making some classic games harder using the usual methods—more difficult and faster enemies, timed levels, broken controls—the folks at Dorkly created a special, rather unfair mode for games that weren’t necessarily famous for being impossible.


Here’s Pac-Man, Sonic, Harvest Moon, RollerCoaster Tycoon (no fun allowed edition), Street Fighter, Solitaire (hey that game can be impossible to finish sometimes!) and Dr. Mario on “impossible” difficulty.

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Gotta admire that pixel animation. No lazy transitions, but pixel-perfect movement to make it look as real as possible.

btw, this is part 2 of the Impossible Difficulty series. I’m not sure if Kotaku has featured part 1 already, but here it is for completion’s sake anyway: