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If Classic Games Had an Impossible Difficulty Mode

Instead of making some classic games harder using the usual methods—more difficult and faster enemies, timed levels, broken controls—the folks at Dorkly created a special, rather unfair mode for games that weren’t necessarily famous for being impossible.

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Here’s Pac-Man, Sonic, Harvest Moon, RollerCoaster Tycoon (no fun allowed edition), Street Fighter, Solitaire (hey that game can be impossible to finish sometimes!) and Dr. Mario on “impossible” difficulty.

To contact the author of this post, write to: gergovas@kotaku.com

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DISCUSSION

Gotta admire that pixel animation. No lazy transitions, but pixel-perfect movement to make it look as real as possible.

btw, this is part 2 of the Impossible Difficulty series. I’m not sure if Kotaku has featured part 1 already, but here it is for completion’s sake anyway: