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I Played Ten Minutes Of Studio Ghibli's Stunning, Dreamy Ni no Kuni

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Not unlike reading a Murakami book or watching a Miyazaki film, playing Ni no Kuni is sort of like wandering into a dream.

This makes sense, because Ni no Kuni mostly takes place in a dream world. It's a fascinating place conjured up by the folks at Studio Ghibli, the charming animation studio behind flicks like My Neighbor Totoro and Spirited Away.

Though I didn't get to play much of this upcoming PS3 role-playing game at E3 last week, I did take the time to play a ten-minute demo that took me into the pig-infested city of Hamelin. (Ham-elin. Because there are pigs. Get it?)

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Hamelin is a gorgeous, sprawling city with buildings that clink to life and wheel around in stirring mechanical fashion. It's also dangerous—from what I could tell from the demo, protagonist Oliver and his party were trying to sneak into the palace without getting caught by one of the many pig guards.

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If you've played one of developer Level-5's other games, like Dragon Quest VIII, you probably know they have a proclivity for puns. Sometimes awesome, sometimes annoying, these puns are out in full force for Ni no Kuni's English localization.

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Some examples include a pig fighter called the Boarrior and a water attack called "Splish Slash."

Characters also speak in traditional Level-5 colloquialisms. There are weird accents and dialects sprinkled throughout every dialogue box. A cat-person might replace her pers with purrs, for example, crooning out gems like "purrfection" or "purretty."

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Feel free to groan at all this.

Still, I'm pretty damn hyped for this RPG. Combat is sort of like a blend between Dragon Quest and Pokémon. There's your standard turn-based jazz, complete with spells and elemental weaknesses, and then there are monster allies: each character has two different partners that they can send out to help attack enemies at will.

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Once Oliver and his party (a young girl named Esther and an older, roguish man named Swaine) have explored the city for a little while, they run into a procession of nasty pig guards who seem to be escorting a nasty pig prince. This eventually leads them into a boss fight against a heavy-duty machine that is weak against wind attacks. Fortunately, there are a lot of wind attacks at your disposal.

Boom. The demo ended once I took down the machine, and I immediately wanted to play more. Sadly, we'll all have to wait until January 22, 2013 to get our hands on the game, which is super far away.

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To sum it up, Dragon Quest + Pokémon + Studio Ghibli = Ni no Kuni. Exciting formula, don't you think?