Every new character feels flexible in ways that outshine the original cast, and I often found myself forging on ahead in battle with the Ashen Wolves taking point. That said, it was neat to play around with a few of the characters I hadn’t been able to recruit during my playthrough of the main game as professor of the Golden Deer house.

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After joining forces with the Ashen Wolves, the story of Cindered Shadows really takes off, forging headlong into battles with mercenaries, ghosts, and creepy golems with baby faces. Legends say that somewhere deep in Abyss lies a magical relic with the power to bring the dead back to life. Naturally, that MacGuffin becomes the main goal until it’s stolen by someone you thought was an ally for use in a magic ritual.

It’s standard stuff, really. There wasn’t much to hold my attention between battles except for some new details about the main character’s mother. Cindered Shadows also does away with a bit of the micromanaging that has become standard in modern Fire Emblem games. There isn’t any class-promoting or relationship-building while traversing Abyss. It puts the skirmishes, rather than the minutiae of the characters’ personal lives, at the forefront of the experience.

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The battles themselves are varied and mostly pretty engaging. In addition to the standard “you’re here, your enemy’s over there, go get them” format, Cindered Shadows implements a chase sequence in one combat encounter that had me gritting my teeth for the entirety of the mission. The final boss is an absolute doozy that took me several attempts to get just right. I don’t leave soldiers behind, dammit!

While some of the environments are reused from the main game, it was great to see the Three Houses developers experiment with layouts and victory requirements that completely messed up my best-laid plans. The army you field during the entire campaign is limited in both size and abilities, which makes for some enjoyably frustrating problem-solving moments.

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The story is barebones and hackneyed, but Cindered Shadows is an engaging addition to the world of Three Houses. The new classes provide additional layers of strategy to the base battle system, and I loved the ways in which each encounter shook up the standard notions of Fire Emblem combat. Sure, I still think monsters, with their shields and regenerating health, are bullshit, but this expansion used them in ways that made them much more formidable and, at times, downright scary.

Cindered Shadows is a neat little package full of wonderful characters that I can’t wait to pass in the halls upon returning to Garreg Mach. I’ve already set a tea time with Yuri.

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