But there's a more tangible benefit of figuring out how to write from the point of view of a misogynistic society, too. It can help us consider how to better deal with the reality it proposes. "I think it's a cop-out to dismiss philosophies as unimaginable and unempathizable, just because they're also reprehensible. For one thing, you can't fight what you don't understand," Christine explained. "And secondly… when presented with things that are unimaginably bad like that, people often like to think 'oh, I wouldn't be like that, I'd be different' and I think it's pretty important that people realize that no, they wouldn't. At least, not if they didn't understand the causes of it."


Hate Plus takes place right after A Hate Story, with your character returning to Earth after having discovered the tragedy that occurred on the spaceship. The plan is to shed some light on what, exactly, were the circumstances that led to the society breaking down and reverting to a less progressive philosophy.

Prior to Hate Plus, these circumstances were a piquant mystery: the player had no idea what happened to make things the way they were. This makes the prospect of Hate Plus an exciting one, as it will finally answer big questions that Analogue left unanswered. It's particularly enticing when you consider that it, too, will take many inspirations from actual history. Christine wants to "draft a plausible political program for women's rights being completely eroded." She expects to undergo heavy research in hefty tomes of Korean history, much like her first game.


She teases that if players thought Analogue was sad, they're in for something else on Hate Plus. "I'm sure you can imagine that, if nothing else, what happened to *Mute [a central character in Analogue] in the transition from being in modern society to neo-Joseon was not heartwarming."

Hate Plus is hoping to go for the jugular on January of the coming year.

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