Earlier this week, Activision released Warzone for PlayStation 4, Xbox One, and PC. Warzone is a free-to-play Call of Duty battle royale, similar in structure to popular games of the genre. The gimmick of Warzone is that itās staggeringly massiveāand that itās a stealth game, apparently, with many players complaining that the gameās footsteps are too quiet.
Each round of Warzone drops up to 150 players, broken into 50 three-player teams, into the huge map of Verdanskāa fictional war-torn city with 20-story highrises, an international airport, and a sports stadium. In the first 24 hours, more than six million people started playing. Scroll through social media and youāll find a lot of praise. But thereās one glaring issue: The footsteps are practically inaudible.
āFootsteps do not seem to register very well,ā one player wrote in a popular Reddit thread. āFootsteps are the worst,ā replied another. āYou canāt fucking hear āem.ā Scroll through the rest of the thread and youāll read similar grievances.
When Call of Duty: Modern Warfare came out late last year, one of the chief complaints was about footstep volumeāspecifically, that it was too damn loud. Seeing as Warzone is an add-on to 2019ās Modern Warfare, thereās a bit of a Goldilocks nature to all of this. It might seem minor, but the issues are valid: If you canāt hear footfall in a tense shooter, your rivals can get the drop on you.
https://kotaku.com/the-footsteps-in-call-of-duty-modern-warfare-are-too-d-1839530724
The good news is that thereās a way to amp up the volume of footsteps, at least marginally. Under the audio settings, youāll find seven different options. On Studio Reference (the standard setting) and Dynamic Home Theater, the footstep audio track sounds like John Cageās ā4ā33.ā Home Theater is a bit better, but you really have to strain to hear any footfalls, especially under the duress of heavy fire.
The mode you want is Boost. It features a moderate dynamic range and neutral equalization, meaning neither the treble nor the bass is overpowering. Plane engines still roar and proximity sounds for gunfire still need fixing. (A faraway gunfight still registers like itās right next to you.) But, for the most part, Boost gives sound effects like footsteps some much-needed balance.
For reference, I donāt have a fancy surround-sound setup (thanks a lot, shoebox Brooklyn apartment) and I always play audio directly out of my TV speakers. If youāre rocking a different setup, your sound experience could be totally different. You can test all of these settings out in-game and switch them on the fly from the menu. As youāre selecting an audio setting, you can push in the right thumbstick to see more details about each setting. From there, you can hit the Square button (on PS4) to hear a sampling.
The developers havenāt addressed player complaints yet, so currently using the Boost setting is as good as you can get. Of course, the best way to increase footstep volume in Call of Duty is to close the game and boot up Battlefā [ducks and runs].
More Call of Duty:
https://kotaku.com/warzone-feels-more-like-call-of-duty-than-blackout-ever-1842246070
https://kotaku.com/call-of-duty-modern-warfare-the-kotaku-review-1839608593
https://kotaku.com/i-cant-stop-playing-call-of-duty-modern-warfare-even-t-1839832410