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Levels 51-62

Level 51: Camera

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

Head up into the square. When you see the kid playing in the geysers, wait until one goes off near you and use the water’s shadow to reach the kid’s shadow. That gives you a relatively safe place to stand while you wait for another geyser to go off in the right place, so you can cross to the park bench on the other side.

Having done so, use the nearby ad board to propel yourself to the parked scooter and keep working your way forward from here. At this angle, you can spot the camera (above, left), which is next to a bollard on the edge of the nearby crowd.

Level 52: Caution Sign

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

As you chase your human through the museum, you’ll trigger several different scenes of him at work. After the second one, where you see him walking around on the other side of an archway, go a little further into the room you’re currently in. You’ll find a collapsed caution sign next to one of the benches.

Level 54: Cardboard Cutout

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

You’re back outside the temp agency. Grab the cutout from the bus stop as you start the level. Easy.

Level 56: Order List

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

Go to the back corner of the supermarket. The order list has been dropped underneath a bin next to the customer service desk (above, right). This isn’t even that far out of your way, really.

Level 57: Serving Tray

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

As you start the stage, look to the left. A lost schim is going nuts in the corner of a cafe’s outdoor seating. You’ll need to use a couple of the outdoor planters, a passing bicyclist, and a street sign to reach the cafe’s bike rack. From here, you can grab the serving tray, which is just barely visible behind a stack of cardboard boxes (above).

Level 58: Toy Elephant

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

Once you reach the turnstiles, wait for a passerby and jump into their shadow. Most of them will immediately turn left and go into the bike parking area. The toy elephant is on its side underneath the second covered lot (above, center).

Level 59: Shovel

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

This is the last really tricky collectible in SCHiM. The shovel can be found in the far corner of the elephant pen, in the shadow of an isolated tree (above). It’s difficult to reach.

This might not be the intended solution, but you can get to the shovel by hopping into the baby elephant’s shadow and hitting the interact button. This makes the baby elephant follow you around until you leave the pen, much like the dogs on the beach from level 38.

If you deliberately despawn your schim a couple of times to lead the baby elephant to where you need it, you can position its shadow in just the right place to let you reach the shovel.

Level 59: Rubber Ducky

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

Hop into the pond next to the elephant pen. The rubber ducky’s a little hard to see (circled in blue, above), but it’s floating near the lily pads.

Level 60: Flowerpot

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

The flower pot is underneath a trash container at the edge of this level’s map (above, right). It’s close enough to your starting point that you can grab it in the first 20 seconds of the level.

Level 62: Swing Board

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

The final collectible in SCHiM is also the only one that can’t be missed. You’ll need to grab this in order to follow your human up the stairs at the end of the stage.

When you reach the staircase, turn on the light in the side room, then dig this out from behind the fallen stack of boxes. It’ll be placed right outside so you can fling yourself upstairs.

With that, you’ve found all the collectibles in SCHiM. The achievement should fire as soon as you acquire the last one. Congratulations!

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