Skip to content

Levels 41-50

Level 41: Pruning Shears

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

This stage is really short if you head right to the exit, but we’re going to take a detour. Head into the outdoor seating and use the ad board to launch yourself across the way, to a second ad board. That one will propel you into the practice range. If you hop into the lady golfer’s shadow (above), you can interact with her to determine the direction of her next swing.

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

Launch a ball over the fence to her left, as far into the yard as you can get it. The next time the golf club’s weird lawnmower Roomba comes by, hop into its shadow and ride it to the trio of flagpoles in the corner of the yard. The pruning shears are in the shadow of the nearby hedge (above, right).

Level 42: Bird’s Nest

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

Check the trees directly above your starting position. The bird’s nest is right out in the open (above, right), but you’ll need your extra jump to get there.

Level 43: Suitcase

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

This seems to be one of the only time-trial collectibles in the game. From your starting position, your goal is to reach a little kid on the opposite side of the train station platform.

There are two bystanders who will walk past the kid to wait for their train, then stand there permanently. You need to get to them before they get past the kid, so you can ride in one of their shadows to the waiting area. Once you’re there, it’s easy to grab the suitcase from beneath the overhang, but you have to get to those bystanders before they’re too far away.

Level 44: Soda Can

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

In the train station, don’t go straight for the commuter’s shadow. Circle around the escalator and jump to the bench behind him. If you rotate the camera, you’ll be able to see the soda can, which is behind a stack of crates next to the nearby vending machines (above, top left). Take a long jump to get there and back.

Level 45: Hat

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

Check the little seating area next to the shop (above, left). It’s across the station from the woman who serves as the level exit.

Level 46: Skateboard

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

Cross the street and turn left. The skateboard is in the shadow of one of the trees in the little grassy area where a lady’s meditating.

Level 49: Mug

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

Once again, don’t reorient your camera. Jump into the shadow of any car on the road that’s going to the left, and take it as far as it’ll go.

Now flip the camera 180 degrees and use another passing car to get to the the other side of the street. You should be overlooking the canal. At this point, two pedestrians will come by. Jump into one of their shadows and ride it to the mug, which is sitting in the shadow of a nearby lamppost.

Level 49: Boot

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

When you reach the train tracks, backtrack slightly and use the nearby crosswalk light to get any nearby pedestrians to cross the street. Ride one of their shadows to the stoplight and activate it, then hop into the next car to come along. It will take a left and go through the train crossing.

At this point, you can hop off the car and into the shadows of the canal’s guard rail. If you follow them for long enough, you’ll eventually find a guy with a fishing pole (above). Jump into his shadow and hit the interact button. He’ll catch the boot.

Level 49: Couch

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

This turns up stuck to a mailbox along the level’s critical path, right before the exit. It’s surprisingly easy to find. Plus, hey: free couch.

Level 50: Anchor

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku
Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

As you hop down the street at the start of the level, keep an eye on the lampposts on the right. One of them eventually hosts a lost schim who’s losing its whole damn mind. This is your visual cue that a collectible is nearby. Specifically, there’s an anchor in the canal, underneath the nearby tugboat.

🕹️ Level up your inbox

Don’t miss the latest reviews, news and tips. Sign up for our free newsletter.

You May Also Like