Do you ever feel like there are too many open-world games, and too many of them take up too much time? Just consider some offerings from this year alone. Thereâs Ghost of Tsushima, the gorgeous samurai action game, which can take you more than 60 hours to check off every objective. Ubisoft released not one nor two but three map games this fall: Watch Dogs Legion, Assassinâs Creed Valhalla, and Immortals Fenyx Rising (though the latter, admittedly, clocks in at around a mere 30 hours, at least per our reviewer). And thatâs to say nothing of this weekâs much-anticipated Cyberpunk 2077, an open-world discourse generator that allegedly demanded nearly 200 hours from one CD Projekt Red stafferâfor a single playthrough.
So, whatâs a time-strapped gamer to do? Some players love an hour count that hits triple digits. For others, itâs tiresome. According to the PlayStation trophies list, just 48.6 percent of players have made it to Ghost of Tsushimaâs ending. Go back several yearsâplenty of time to have finished the game by nowâto The Witcher 3: Wild Hunt, and youâll find that just 29.8 percent have completed the game. The similarly carbon-dated Horizon Zero Dawn sits at 34.4 percent. These figures suggest many players tend to pick up an open-world game only to put it down before reaching the credits. In other words: burnout.
Obviously, playing 80 percent of a game and tapping out before the endgame is not ideal. But burnout isnât a foregone conclusion, despite what those completion rates listed above insinuate. Iâve played a whole lot of open-world games over the years; theyâre kind of my jam. Iâve also read a whole lot into burnout: how it manifests, how it can creep up on you, and how you can mitigate its advance. The following advice should help you power through to the credits of any game on your backlog, no matter how staggering the scale.

Start light.
To the best of my knowledge, no peer-reviewed studies exist about how gamers approach and then tire of open-world games, but researchers have been studying general human burnout for decades. The same tricks can apply to how you play games.
The first is the most basic trick in the book: Start slow. Ask any productivity expert, and theyâll tell you to start your days with easy tasks. If you refuse to think of video games in terms of workingâan understandable positionâthen think of it like working out. You wouldnât immediately push yourself to the limit, right? Youâd warm up first. In terms of video games, that means knocking out small tasks, like side-quests or even errant points of interest, before tackling a beefier main mission.
Of course, this raises another quandary: If playing a game starts to feel like work, maybe itâs not so much a game anymore.
Ignore entire mission types.
Assassinâs Creed Valhalla has a dizzying 15 different types of optional objectives. On top of that, there are more than a half a dozen various types of collectible items, most of which are locked behind some sort of environmental puzzle or combat challenge. While this is all terrific for immersion and other open-world buzzwords, itâs an undeniable lien on your free time.
Not to harp too much on the gameâokay, maybe to harp a little bit on the gameâbut letâs use some of those eight gazillion activities as an example. Choose an activity type thatâs either not fun or not worth your time. Maybe itâs the Fly Agaric puzzles, which tend to be maddeningly confusing and also give you pittance in terms of EXP. Maybe itâs the Legendary Animals, because killing a majestic beast that was simply minding its own business is the furthest thing from noble. Once you try an activity type once, youâll get an idea of whether or not itâs worth your time.

Now, this isnât to say you shouldnât play the entire game thatâs at your fingertips. But if you try to explore every question mark on a boundless map, youâre bound to burn out sooner rather than later. By thinning the herd, youâll have an easier time actually making it to the end. And hey, whatever you skip, donât sweat it. These things will still be there in the endgame.
Consider what youâre getting out of it.
Burnout isnât as simple as finding yourself overwhelmed by whatâs on your plate and throwing in the towel. According to the âAreas of Worklifeâ modelâdetailed in a landmark 1999 study published in the Journal of Health and Human Services Administrationâburnout can be attributed to six broad factors. Yes, âworkloadâ is one, but there are five others that shouldnât be counted out: control, reward, community, fairness, and values. All six together contribute to a sense of burnout.
Think of it like this: If youâre tackling a whole lot of missions at once (workload), that wonât necessarily fry your circuits, so long as youâre receiving due recompenseâitems, gear, and, of course, moneyâfor your efforts (reward). Youâll be even less likely to get bored if you can choose what missions you do (control), and when you feel theyâre at a reasonable difficulty level (fairness). As for community? Well, thatâs what your favorite video game blog is for!
Donât concern yourself too much with values. Neither science nor video games, nor even a video game blogger, can decide for you what those are. But hey, five out of six isnât so bad.
Take three-day breaks, not week-long ones.
Itâs more than natural to want to step away from a bloated gameâto take a week or two off, and come back with fresh eyes. Thatâs arguably not the best approach. Instead, youâre better off taking sporadic three-day breaks. As social psychologist Heidi Grant Halvorson told the Harvard Business Review in 2015, youâll reap more rejuvenative benefits from repeated three-day weekends, rather than one or two week-long breaks. Each rest period is enough time to give your brain a reset but not so long as to cause you to get rusty. The same principle can apply to meaty video games. Take a few days to play something else, something smaller, before returning to the grind. Such breaks can go a long way toward ensuring you donât burn out on a massive game.
Also, if you find yourself wanting to retreat from a game for an entire week, maybe thatâs because itâs not grabbing you.
Mess around with the difficulty.
Many instances of burnout can simply be boiled down to one factor: boredom. Once you start to tire of the slog, youâll be less inclined to return. But changing the difficulty can help shake things up. And thatâs not to simply say you should ramp up the challenge. Instead, look for other gameplay modifiers.
For instance, over the summer, Sucker Punch added a âLethalâ difficulty mode to Ghost of Tsushima, which increases how much damage both you and your enemies dish out. You can mess around with Assassinâs Creed Valhalla to make the game feel more like the old-school series entries. Such tweaks like that are more interesting than simply, âOh, this is hard now.â
At the end of the day, burnout is part of the human condition. You canât conquer it for good, especially when youâre repeatedly running through game worlds with more explorable nooks and crannies than a real-world city. But these strategies can help. Who knows: You might even be able to clock 174 hours into a sprawling, cynical, divisive, neon-lit metropolis without calling it quits.
Related Stories
https://kotaku.com/how-to-chip-away-at-a-massive-games-backlog-1845794480
https://kotaku.com/when-to-give-up-and-try-again-in-a-game-1843447355
https://kotaku.com/how-to-play-video-games-without-messing-up-your-body-1824219174