Nintendo only made the ancillary sports-game component of its perplexing newMetroid Prime game available to demo at E3 this week. But the developer did offer a small slice of how the four-player co-opāintended to be the meat Federation Forceās gameplayāwill work in action as well.
The developer showed it in action during one of its Treehouse streams this week:
The video shows the four 3Ds-havers teaming up to trap gargantuan yeti-like monsters, among other things. Itās fast-paced and chaotic in the way Iād expect any sci-fi co-op shooter to beāgames like, say, Halo or Gears of War.
I doubt that those comparisons will make longtime Metroid fans happy, given that the series is mostly āknown for fairly quiet, careful solo sci-fi exploration,ā as Stephen Totilo put it. But at the very least, we know that Nintendo is standing firmly behind its work here despite tons of critical feedback from Metroid fans. In a recent interview with Polygon, Reggie Fils-Aime argued that Nintendoās work has often appeared odd to gamers at first glance, but eventually wins them over:
āOne of the things I find interesting is that if you look at E3 historically for Nintendo, typically what happens is a press briefing happens or our digital event happens,ā Fils-Aime said, āand then over the course of the next couple of days people see the games get to play the games and the appreciation and understanding of what weāre doing increases over those three days and continues to build into the holidays.ā
Take for example Splatoon, he said.
Splatoon, a new sort of shooter unveiled at last yearās E3 based on an entirely new IP, didnāt receive an entirely positive reaction at the show. At least not initially.
āSplatoon is a game that people are loving right now, but if you rewind to E3 last year, Splatoon was being viewed as, āYes, itās innovative and itās different, but the controls are a little hard and I donāt understand the mechanic of turning into a squid and going through the ink.ā There were all of these complaints. But now you look at the finished product and the satisfaction is huge.ā
The key to Nintendoās success, Fils-Aime said, isnāt just to make good games, but to help people understand why theyāre good.
āFor us, our goal is to make sure we announce the content, help people understand the content, but most importantly get hands on with the games,ā he said.
Fils-Aime makes a good point thereāSplatoon did raise some eyebrows at first, but ultimately turned out to be great. And I think Nintendo has long proven itself capable of both making good, idiosyncratic games and helping people āunderstand why theyāre good.ā
But at the same time…wouldnāt it have helped more people āunderstand the contentā of this odd new Metroid game if they made more of it actually playable for E3 attendees?
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