Somehow, miraculously, video game movies and TV shows are suddenly good. The Witcher is fun, Sonic inhaled box office money like so many chili dogs last year, and star-studded renditions of Borderlands and The Last of Us are on the way. Also, the new Mortal Kombat movie looks dumb as hell in the best possible way. On this weekās Splitscreen podcast, we remember a time when things werenāt like this at all.
For the first time in our illustrious several-month history, one of us, Ashley Parrish, was unable to be present for recording, so this week, the part of Ash is played by Brock Wilbur, journalist, comedian, and co-author of a book about Postal, a series of pretty bad games that inspired an incredibly bad movie. To begin the episode, Mike Fahey, Brock, and I discuss the earliest video game movies, including Mortal Kombat, The Wizard, and of course, the completely bonkers 1993 Super Mario Bros filmāwhose production was hilariously fraught.
Then, for our second segment, we closely examine the crown jewel in this Criterion collection of crap: the filmography of German director Uwe Boll. He gave us magnificently incoherent movies (loosely) based on games like Dungeon Siege, Alone in the Dark, and Postalāthe latter of which inspired perhaps the worst video game movie of all time. Brock regales us with tales of how Bollās movies got made, as well as the time Boll flew online critics out to Spain and Canada for boxing matches in which he, as a former amateur boxer, mercilessly pounded the stuffing out of them.
Lastly, we set our sights on the present for a discussion about the pros and cons of big-budget video gamesā slow convergence with Hollywood. On one hand, at least studios finally care about making video game movies and shows, you know, good, but on the other, do we really want to be even more like Hollywood?
Get the MP3 here, and check out an excerpt below.
Brock: If youāre unfamiliar, Dr. Uwe Boll is a German writer, director, producer, star who, in the early aughts, found a German tax loophole akin to that of the movie The Producers, where basically if you lost money, you made money. Heād been around in the ā90s, and heād made a bunch of really, really terrible films. He did one about Columbine that was…pro-Columbine, kind of? Everything was just action-packed with slurs and twists, and nothing makes any sense. But in the early aughts, he gained some notoriety because he just started buying up the rights to all these low-level C-list video game properties like House of the Dead and Alone in the Dark and started making movies because he realized he could get, like, B- and C-list stars with a decent day rate to come to Canada for a week and film out a whole movie. These would then go to theaters, do terribly, and heād have double the money to make the next one.
He became the source of the internetās ire because he was just picking up all these game properties that people felt very strongly about and then turning them into incomprehensibly bad films. I remember my fascination with him began around the time that Something Awfulreleased an article that was written by two screenwriters whoād been hired to work with him on his Alone in the Dark movie. And what they describe is working with a madman who doesnāt understand how movies are made and is also violent. What he was also best-known for in this period is that he, out of pocket, paid for his five biggest online critics to fight him in a boxing match that was streamed online, and he did not inform anyone ahead of time that he used to be an amateur boxer. So he got some film critics from online into the ring and just obliterated them.
Nathan: Yep, just mercilessly beat the shit out of them. This really happened!
Brock: So thatās sort of how he approaches writing and problem solving and directing. Everything is a nail because he is a hammer. So he keeps going, and this process of doubling the money kind of continues every time, and it reaches the point that we have huge Oscar-winning names in some of these films. Like A Dungeon Siege Tale starred Ben Kingsley, and youāre like āSir Kingsley, what the fuck are you doing here, man?ā
So we finally wind up where heās got the rights to Postal. And the thing about Uwe Boll is, if heās not making a video game movie, heās making some variation on the film Falling Down, where somebody snaps and just shoots a bunch of people. He has four in a single series about it. So he got the rights to Postal, a ā90s video game where youāre just a guy who snaps one day and starts shooting people becauseāand imagine this in Spongebob fontāāMental Illness.ā
Nathan: Oh god.
Brock: Itās very much reaching for a South Park satire of society, but it…doesnāt do that. Sometimes Postal 2, which the movie is based on, is kinda funny, but itās still very much āMan snaps and does things.ā So Uwe Boll takes this film and turns it into a screwball, over-the-top comedy, pulling actors from, like, The Kids In The Hall. Itās his only chance in his career to be like āIām gonna go for the jokes, and Iām gonna go for the social commentary.ā
And you can really tell that itās gonna be that in the first five minutes, because the opening of the filmāsomewhat detached from the rest of the filmāis set in one of the planes about to crash into the World Trade Center, and it focuses on the hijackers who are starting to realize āI donāt think this whole āvirginsā thing is real.ā So they decide not to crash the plane, and thatās when the white people in the plane rush the cabin, and thatās what causes the plane to hit the tower. And youāre like āOK! So there are some thoughts!ā And thatās just the opening.
Thereās a lot of disconnected segments because itās an actor at a day rate. They got him to show up, it is what it is, and no one else needs to be there. The production of it was apparently in line with what youād expect. The creators of Postal, the game, told me that on set, theyād see things like Boll bringing in a bunch of kids and filming a sequence where they were all shot with a machine gun, and everyone was like āBut thatās not in the script,ā and Boll was like āBut isnāt it funny?ā
Nathan: Did any of those scenes make it into the movie, or are they just sitting on a tape somewhere?
Brock: I canāt answer that fully because there is a directorās cut of the film that was only released in Germany despite being entirely in English, and Iāve got that sitting on my hard drive to watch somedayāto watch someday. Because once youāve written a book about Postal, you canāt really do…more of this.
Nathan: Youāve got to spend the rest of your life cleansing your palate, and then you can come back to it on your deathbed.
Brock: My wifeās dad bought a copy of the book, and heās never played a game in his life, and he called to let her know heād rented a copy of the movie, and I was like āStop, no! Donāt!ā Read my dunks, but donāt do this to yourself.
Fahey: The thing about Uwe Boll was, early on, when he first started making video game movies, I legitimately thought, āOh, cool! Iām getting an Alone in the Dark movie with Christian Slater! This is gonna be great!ā Up until I saw the movie, direct-to-video, I was imagining Christian Slater in an old-timey period piece set in a dark mansion with pirates and…it wasnāt that at all. And then I saw House of the Dead, and then I gave up all hope.
Brock: Thereās a line in the Something Awful piece penned by the screenwriters who were fired from Alone in the Dark, which you should absolutely look up, that has always stuck with me as a screenwriter, which is that he kept trying to get them to add more big battles, bigger guns, and more people. He fundamentally misses the point of what would make something scary in Alone in the Dark
Fahey: Alone! Itās called ALONE in the Dark!
Brock: More people with more weapons in increasingly bright situationsāwhen you saw the finished product, thatās what it is. It just gets brighter throughout, and thereās always more people and bigger guns. Thereās a real arc there.
Nathan: Brock, for you as somebody whoās worked in film and been around that industry, is there anything you can take away from the works of Uwe Boll and the fact his movies ever got to exist, at all?
Brock: I think that was my introduction to the idea that the licenses to an IP are something video game companies might not give a shit about. It turns out, if itās not one of their flagship products, you could have it for a buck and a song, and you could go do whatever with it. Clearly, Uwe Boll made a very successful…successful-ish career out of doing this one trick. For better or worse, I think it shows that even out of sheer hatred, people will turn out to see a movie based on a thing they know and like. I say this having watched the Monster Hunter movie last night.
For all that and more, check out the episode. New episodes drop every Friday, and donāt forget to like and subscribe on Apple Podcasts, Spotify, or Stitcher. Also if you feel so inclined, leave a review, and you can always drop us a line at [email protected] if you have questions or suggest a topic. If you want to yell at us directly, you can reach us on Twitter: Ash is @adashtra, Fahey is @UncleFahey, and Nathan is @Vahn16. See you next week!
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