How NBA Jam Was Made

At GDC last month, there was a fantastic talk given by the game’s creators on how the arcade classic NBA Jam came to be. That talk is now online, and is definitely worth watching if you like video games, basketball and/or 90s haircuts.

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Most of the talk is given by lead designer and programmer Mark Turmell, and in addition to development nuts-and-bolts stuff there’s also some really cool looks at the blue-screen footage used to build the game’s animation, the pitch video that secured the NBA license and some great anecdotes about NBA stars hating their player ratings.

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

bigTDs
I Love Big TDs

I still can’t believe they haven’t been able to revive this series or NFL Street. Blitz, I understand. But Street was cartoony and as long as you avoid head shots, that a hell of a game.