How Lara Croft Has Changed Over The Last 18 Years

Illustration for article titled How Lara Croft Has Changed Over The Last 18 Years

Lara Croft's latest visual evolution in Tomb Raider: Definitive Edition, while noteworthy, is actually one of many facelifts and tweaks the iconic character has seen since 1996.

Really, it's amazing to look at how much she's changed from game to game. Take a look at this infographic by Halloween Costumes, which chronicles every Lara Croft model leading up to the latest one in 2014, to see what I mean—note that it not only shows how the in-game model has changed, but also how the Lara featured on promotional materials has changed, too:

Illustration for article titled How Lara Croft Has Changed Over The Last 18 Years
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And if you want to take a closer look at the newest iteration of Lara, you should watch this video which details all the latest changes in the model for the "definitive" version of Tomb Raider.

(Via HalloweenCostumes)

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DISCUSSION

Ahh, how I miss classic Tomb Raider.

It's disappointing that the public interest in the series has been so superficial, on the polygons and shaders, those are interesting extras but they are not the heart and soul of the game.

Well to spite the hugely increased processing horsepower, it was the original games that were and still are far more complex - in terms relavant to how you play the game - than the latest entries:

The latest entry, it's so linear, narrow and flat.

Navigating places like these, every step you could fall to your doom, this was challenging, this was immensely satisfying in completion. Games these days, they don't test your understanding and competence.

The idea of dialling up the challenge now is quicktime events, which are jsut a test of the rawest simplest reaction speed, it's shape matching and memorization. How unsatisfying to master.