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How Assassin's Creed Was Made

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Assassin's Creed is easily one of the most successful and genuinely new properties to emerge from this console generation. But were it not for a few key changes here and there, things could have ended up entirely differently.

Edge has a great feature up detailing the story behind the making of the first game in the series, from its origins at the end of the Prince of Persia series to the finished product that ended up as one of the most successful debuts for a new IP this industry has ever seen.


My favourite part, though, is one where one of the game's key creative drivers, Patrice "God's Beard" Désilets, recounts the tale of how Assassin's Creed could have wound up as just another Prince of Persia game.

"For a year in preproduction, the game was called Prince Of Persia: Assassin," he tells the magazine. "It's funny when I talk about it, because I know it would have been a good game. You were an assassin, so a killer and a fighter, and you had to save the princess. Only the princess was really a boy – a prince with special powers."


We've actually showed you some concept art from this period of the project, earlier this year, if you'd like to see what it looked like back in 2004.

The Making Of: Assassin's Creed [Edge]

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