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“It wasn’t a real email, but our back and forth with him followed a similar pattern,” Fujibayashi said. Having to bring Breath of the Wild to Switch wasn’t a huge surprise—“We knew about the hardware... We thought it’s probably gonna come, oh and here it is.”—but it was a big undertaking, and it meant that Nintendo had to scrap all of the ideas they had for the Wii U’s GamePad controller, like a separate map and a different control scheme.

“When it was originally just for the Wii U, we had touch controls,” said Fujibayashi. “But we had to remove them... Although it was not very flashy or exciting work, it was still time-consuming and difficult.”

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In Breath of the Wild, one of Link’s main tools is the Sheikah Slate, a device that resembles the Wii U GamePad and allows Link to interact with the world. Originally, this Sheikah Slate was going to be far more connected to Wii U GamePad, to the point where Fujibayashi and the other developers had to overhaul parts of the story when they decided to bring Breath of the Wild to Switch as well.

“We felt that the way the Sheikah Slate is represented in the game and how we use the GamePad in real life synced really well,” said Fujibayashi. “So when we had to remove it, I did feel like, ‘Oh, it’s too bad we had to do that.’ And because it was so tied into the scenario, we did have to go back and redesign and rethink the scenario, which was a little bit [of] hard work.”

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So what’s next for Fujibayashi and crew? I told them I thought they had made the best Zelda game yet. I asked how they thought they could surpass it.

“Every time we put out a Zelda game we feel like we’re at the top of the mountain [and] this is the best Zelda game,” Fujibayashi said. “But we realize there’s a taller mountain behind that. And I feel like the minute you feel like this is the tallest mountain there ever will be, then you’re not being a good Zelda director.”

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“Now that you’ve made the biggest Zelda,” I said, “you have to make the smallest possible Zelda.”

Fujibayashi laughed. “We’ll make one just within this room.”