High Praise For The Fiction Of Assassin's Creed

Illustration for article titled High Praise For The Fiction Of Assassins Creed

In our first post-Christmas Speak-Up on Kotaku, commenter TheolaRegulus keeps the mood festive by giving thanks to Ubisoft for keeping the plot of the Assassin's Creed series together across many mediums.

I gotta hand it to Ubisoft with the Assassin's Creed series. For years I've been following games that are supposed to have a big, over-arching plotline with in-depth details and everything, but they've always failed on keeping it all together.

This hasn't been the case with the AC series...not just with the big 3 at the moment, but also including all the little extras they've done.


Altair's Chronicles, Bloodlines, Discovery, Lineage, The Fall, and Project Legacy have really helped expand on the mythos that Ubisoft have created, and it's all kept in tone and style with everything else.

Project Legacy especially has really shocked me with how good it is, expanding on little plot details from Brotherhood, and the Holiday pack they've released has tied even more historical events into the plotline.

If more game series' could remain as coherent and consistent in their execution and storyline, we'd probably have less need for constant reboots to a series.

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Expanding upon my recent comments regarding AC2, I would like to suggest that Ubisoft needs to put a bit more effort into making their villains a little less... cartoonish... in their evil.

The first AC did a great job of creating a setting with believable characters who had believable motivations. When you assassinated most of your targets, you felt a pang of regret in doing so — could these people have been redeemed? Their deaths felt necessary but unfortunate, as their goals were noble even if their means were not.

In AC2, however, most of the Templar conspirators are transparently evil. They seem to have little but their own self-interests at heart, and none of the concern for humanity as a whole that characterized the Templars in AC1. I've still not played Brotherhood (but it sits on my shelf, next in line), but I've been informed that it is, if anything, worse than AC2 in this regard.

C'mon Ubisoft. For the amount of effort that you've put into the historical background and plots of the AC games, it almost feels insulting to have such unrealistic villains. Hire better writers, and don't give in to the temptation to stereotype. Complex and conflicted characters are always more interesting.