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A Computer Program Made A Game By Itself. Well, That's Unsettling.

"This is a game about a disgruntled child." Okay computer, I'll just start working on my underground bunker now, don't mind me.

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ANGELINA is a computer program that designs games. It (she?) was designed by Mike Cook, as part of his research into destroying humanity how computers can design games that humans wouldn't think of on our own.

ANGELINA has been designing games for a while, but this is the first time she was entered into a competition with a strict theme and compared to games made by human designers. Another participant in the competition told New Scientist, "I can safely say that the game created by Angelina has better gameplay and graphics than several other entries".

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Here's the description of the game, written by the program:

This is a game about a disgruntled child. A Founder. The game only has one level, and the objective is to reach the exit. Along the way, you must avoid the Tomb as they kill you, and collect the Ship.

I use some sound effects from FreeSound, like the sound of Ship. Using Google and a tool called Metaphor Magnet, I discovered that people feel charmed by Founder sometimes. So I chose a unnerving piece of music from Kevin Macleod's Incompetech website to complement the game's mood.

Let me know what you think. In future I'll put more levels into my games, and also make the mechanics more interesting.

You can determine that for yourself by playing the game here, and you can see more of ANGELINA's games here.

via Animal

Watchlist is where we show off gameplay of new and upcoming games. You'll see some videos that aren't on the front page of Kotaku, and hopefully some games you haven't seen before!

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DISCUSSION

Hi all! I'm the creator of ANGELINA, a PhD researcher based in London, England. Fire away with any questions and I'll do the best I can to answer them, or hit me up on Twitter @mtrc for more.

Thanks so much for making a video of the game! I think this is the first Let's Play ANGELINA has ever had, and I am genuinely so happy. I will say that it's interesting how people interpret and read into the decisions made by ANGELINA. Some things (like the walls being red) are just chance at the moment. But as we do more research and work on the system more, these things will become more and more intentional :)

One last thing! The commentary ANGELINA wrote about the game is partly templates. I'm only saying this for full disclosure - the interesting stuff, like the phrase 'a disgruntled child' is from ANGELINA. But I wrote the bits like "This game is about <insert ANGELINA's bit here>." because unfortunately writing good English is still out of reach ;)