"Hey, Listen": Navi, Link, and Zelda in a Bizarre Love Triforce

Adorable expert of adorability Meekakitty's latest jam is a morose take on what it must be like to be Navi. Which is to say: Sad, then slightly stalkery, then mostly dead.

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Ok, I'm going to say this and then I'll run from the people claiming that I'm trolling the comments.

OOT was neither that good nor that influential.

Oh, it was good. Really good. Really, really good, even. But it wasn't worth singing about fifteen years after the fact, damnit. It was a very cool action adventure game with well designed environmental puzzles that was oddly missing a jump button, had a downright broken stage in the middle, was held back by the limitations of its hardware and featured an overly complex structure that ended up feeling like padding.

Is this how it felt to the guys born in the 70s when us 80s kids were going nuts over Street Fighter 2 and Super Mario World? Is this the PSOne/N64 version of "this is the one game I remember so I'm going to turn it into a religion?"

For the record, the same year OOT came out I played and enjoyed Commandos, Metal Gear Solid, Unreal, Baldur's Gate, Panzer Dragoon Saga, Resident Evil 2, Tribes, Thief, Starcraft and friggin' Half Life, no less. OOT, for all of its virtues wouldn't even fall on the top 3 on that list (also, shit, 1998 was an awesome year for gaming).

Phew. That was cathartic. Running away now.