Sandbox games are great at giving you vast worlds, but their interiors are often boring and lifeless. In ArmA III, the open-world shooter that's out for PC on September 12, at least there's an explanation.
Thanks to Redditor Mariolapsn, here's a look at how the developers of ArmA III parody open-world games in their own very-ambitious open-world game.
Here's how the interior areas look right now on ArmA III's island, Altis.
Yeah. That's empty. Here's the explanation.
Where is my furniture [imgur, via Reddit]
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