Here's A 2016 Pitch Video For A New Star Wars Space Shooter

While there are sadly no new Star Wars space shooters in development (that we know about), that’s not for a lack of trying. In 2016, for example, the studio behind Rebel Galaxy put this video together for a pitch to EA to make exactly what we’re asking for.


Double Damage is the team responsible, and they’re headed by Travis Baldree, who co-founded Runic Games and had a big part in Torchlight’s development.

“This was back in 2016, and we pitched a modernized take on X-Wing with all the classic bits”, Baldree tells Kotaku. Their idea was to retain the idea of a campaign, but also adjust the old X-Wing formula to suit modern audiences, like adding pilot aids and control modifications to suit control pads, as well as adding the ability to save a mission’s progress at any point (constantly restarting 60-minute missions after failing at the 57-minute mark can stay in 1993, thanks).

“It was a long-shot, and we had near-nil hopes that it would be seriously considered, but we probably did it to please ourselves rather than out of any hope that it would get greenlit.”

It took Double Damage around 2-3 weeks to put the video together, using assets “cobbled together from a variety of sources” (Rebel Galaxy players will recognise some of the UI on show here). “EA was very gracious in listening, but it never came to anything, and we moved on.”

As you can see below, it looks cool! And also has a neat idea the originals never had; at around 2:24 you can see that the player is able to jump between different ships on the same mission.

But alas, it was not to be, and all we’ve got left in 2017 is to play through Criterion’s starfighter sections in the Battlefront games and imagine.

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs



The worst part about EA’s handling of Star Wars is that I can’t feel any enthusiasm from them. Every other form of media that Star Wars has invaded since the Disney acquisition have been firing on all cylinders. Books, comics, TV shows, and the movies, of course - and everyone involved in those projects just seem so delighted to be able to work on Star Wars. People are coordinating and cross-referencing and connecting with the other works; it’s like a symphony of pollination. There are a ton of Marvel comics, books coming out expanding on anything and everything, a final season of The Clone Wars, four seasons of Star Wars Rebels plus the upcoming live-action show. Not to mention three theatrical releases.

But EA? What exactly have they come out with? One-and-a-half games of Star Wars: Battlefront and Star Wars: Galaxy of Heroes - and an on-its-way-out MMORPG that isn’t even canon anymore. How is this possible? They are halfway through their ten year contract with Disney and they have absolutely nothing to show for it, except some screw ups and a bunch of vaporware. In the same amount of time between any time frame in the mid-2000s, you would have had third-person action games, squad shooters, DMC-style hack-and-slashes, RTSs, flight sims, racing games, CRPGs - you name it, Star Wars had a game out in that genre.

And where are we now? LEGO Star Wars is still fun, I guess. Never count out Traveler’s Tales. But unsurprisingly, that has nothing to do with EA.