Helping Hand begins with your character getting into a car accident and smashing almost every bone in their body. In the game, you can only communicate with your left hand. Itās more interesting than actually being in a full-body cast, but not by much.
The main conceit of Helping Hand is pretty brilliant: youāre in a full-body cast, so you can only communicate by contorting your one good hand into a variety of shapes using the number keys and spacebar. These include pointing, an OK sign, a thumbs-down, a middle finger, and my personal favorite, heavy metal devil horns. Itās a unique idea, but Helping Hand mostly squanders it on glacially paced dialogue and jokes where the punchline is basically āa person was mean to you for no reasonāhow wacky!ā
The game starts you out in a hospital, but depending on how you react to various characters, you can end up everywhere from prison to the Oval Office to outer space. Some of the transitions to these new environments are extremely unexpected and funny. The moments in between that constitute the bulk of the game, however, are not. People talk and talk and talk at you, and while you can move your hand whenever you want, they wonāt react to your gestures except at key junctures.
The gameās cast of characters includes the hospital nurse whoās a jerk to you, the truck driver whoās a jerk to you, the cult leader whoās a jerk to you, and, well, you get the idea. So jerks drone on at you, and occasionally you get to go along with their plans, confuse them with a nonsensical response, or flip them off.
I often found the second option most fun, especially when it involved using metal horns. Most of the time, people would just accuse me of having a brain injury or being a weirdo, but every once in a while, somebody would respond by saying āHaha, hell yeahā to my characterās enthusiasm about being a barely breathing human jigsaw puzzle, and that legitimately cracked me up.
Unfortunately, while Helping Hand branches in many different directions, the majority of moment-to-moment choices donāt alter the dialogue all that much, and that dialogue isnāt particularly funny or compelling. Itās amusing to flip off a procession of random strangers you have no reason to care about for a little while, but eventually I got tired of waiting for something to happen.
Itās also easy to blindly make a choice that kills you before you reach that point. For example, it took me nearly 20 minutes to make my way out of the achingly slow hospital segment at the start, but then I flipped off a cult leader, and he killed me, forcing me to start the whole thing over. On my second playthrough, I made it to a court scenario and then to prison, where I died by unknowingly pissing off the leaders of two gangs. Helping Hand does not telegraph the dire consequences of your choices very well, even when you arenāt running around flipping everybody off.
There are a couple brilliant jokes in the middle of Helping Handās tedium. One twist in particular had me laughing out loud. But mostly, itās a one-note gimmick stretched across a multi-hour experience. Thumbs down.
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