Yesterday, developer 343 Industries shook up Halo Infiniteâs ranked playlist. For the foreseeable future, matches of capture the flag, specifically on the Behemoth map, will no longer appear in the playlistâs rotation, effectively nixing one of the most widely hated maps. Players of the hit multiplayer shooter widely praised the moveâeveryone hates Behemothâbut Iâd posit the ire may unwittingly be rooted in something else: Ranked matches of CTF are too damn long.
Capture the flag, a stalwart mode of Halo multiplayer since the paleolithic era, plays out much like it does on an elementary school playground, except instead of a bunch of still-growing humans who donât yet grasp the concept of subtraction, teams are composed of armor-clad sci-fi supersoldiers with metal for bones. Each side has a flag. You have to grab the opposing teamâs flag and bring it back to your side while also making sure the other team doesnât do the same to yours.
In Halo Infinite, when playing capture the flag in the low-stakes quick play playlist, you need to score three points to win. In ranked playlists, you need to score five.
Five!
Points!
To win!
The problems with a five-point limit were keenly felt on Behemoth. (Officially, 343 Industries purged the map because cover is scant and everyone starts with the battle rifle, a burst-fire weapon thatâs extremely effective at mid- to long-range.) But ranked versions of capture the flag also end up crawling at a glacial pace on the other two maps it can show up on in the playlist, Bazaar and Aquarius.
A five-point limit occupies a liminal space where it seems an attainable goal, and sometimes is, but is often just a hair out of reach. Matches of capture the flag last 12 minutesâlong enough for one team to quickly carve out a clear victory but not quite cinch it. As a result, at least in my experience (for context, Iâm ranked platinum), many ranked matches of capture the flag donât end with one team scoring five points but rather with the clock running out, even when itâs clear within the first few minutes that one team will thrash the other.
So then you find yourself at an impasse. You donât exactly want to play through to the end, because you know the inevitable outcome. But you also donât want to quit, because you donât want to take the hit to your rank.
To be sure, when youâre teamed up with three friendsâwhen youâre all communicating effectively, pinging power weapons, pointing out enemy locations, and calling your shotsâranked capture the flag matches are divine. Even better is when the other team is similarly positioned, so you get these cutthroat, edge-of-your-seat showdowns that truly merit uttering âGGsâ into your mic. But câmon, we all know the state of ranked play with random teammates in Halo Infinite. How often have you been paired with a solid team?
Good thing there are easy fixes to all of this: Lower the point limit to three. Give teams a âvote to quitâ option that doesnât penalize as much as a poor-sport quit. And heck, add king of the hill to the rotation. Maybe then Behemoth can come back to the light.
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