Illustration for article titled emHalf Minute Hero/em Wont Let Me Doom the World

Many role-playing games ask us if we want to save the world. Even the parody role-playing game Half Minute Hero, which I love, and which was ported to Xbox Live Arcade asks this question. Help the Time Goddess banish evil? "Yes" or "no"? As if "no" was an option...

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Illustration for article titled emHalf Minute Hero/em Wont Let Me Doom the World
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I started playing the XBLA version this morning, mostly to check out the new art-style (I prefer the throwback Super Nintendo look of the PlayStation Portable version, which, thankfully, you can toggle back on).

I decided to say "no."

Illustration for article titled emHalf Minute Hero/em Wont Let Me Doom the World

No dice.

Illustration for article titled emHalf Minute Hero/em Wont Let Me Doom the World
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This is funny but it's also on-the-mark. So many role-playing games purport to let us make choices. But how often are the choices they present no choice at all?

You have a half-minute to answer.

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